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rotary joystick interface suppliers
XtraSmiley:
^^^This is great as I have the Druin, but isn't there an easier way to get this to work with regular MAME?
Tiger-Heli:
--- Quote from: XtraSmiley on January 30, 2006, 08:58:58 am ---^^^This is great as I have the Druin, but isn't there an easier way to get this to work with regular MAME?
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Not accurately. You can just use the MAME defaults, but you may get missed clicks/double clicks
rdagger:
--- Quote from: Tiger-Heli on January 30, 2006, 07:25:00 am ---Many versions of MAME Analog Plus already support this, if you map the player rotation to buttons 4 and 5...
Here is how to set it up: If you have Druin's 12-way rotary interface, MK64 12-way rotary interface, or one similar; map the interface's left to button 4, and the interface's right to button 5 for each player. You also might want to disable the mouse and map nothing to the MAME "standard" Dial inputs for the specific games.
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I can't get it to work. I set up a clean build of MameAnalog in a new folder with just Ikari. I'm running the latest version of MameAnalog with the -nomouse switch. I have set P1 Dial Analog to N/A and the P1 Dial Decl & Incl to None. I have set P1 Button 4 to 'Z' and P1 Button 5 to 'X' which are the keys I mapped my interfaces Left and Right rotation to respectively. I have also made sure that P1 and P2 buttons 6 and higher are set to none or N/A and all P3 and P4 buttons are set to none or N/A.
When I play Ikari, pressing 'Z' or 'X' does nothing.
spystyle:
:)