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Coin Door Issue... Need help / Advice
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tetsujin:

--- Quote from: Comp1demon on January 20, 2006, 02:07:55 am ---I have a Happs 4 slot coin door.  I am building a quad cabinet so this is the door I need.  I have it all wired up and working properly with a IPAC and the Light harness works fine.  I tried a 2 player game and 4 player game and all regester credits properly.

Here is my issue.

Every Coin Falls right through to the Box.  If a Credit Don't register or I drop a coin in slots 3 or 4 on a 2 player game the coin falls right through to the cash box.  How do I get it so the option for the reject button works?  IS there a way to keep the coin in the Chute or something so the reject button can return the coin? Is this possible on a home brew cabinet?

--- End quote ---

It sounds to me like you want lockout coils.  These are electromagnetic devices which, when properly installed and given voltage, will allow coins to pass normally through your coin door and into the box.  When no voltage is applied, as I understand it, coins will all fall through to the reject bin.  That way when your cabinet is off, or not at a point in software where it can accept coins, it won't.  That would at least take care of some of the issues you're facing - though the problem of a credit not registering is not something I can answer without knowing why it doesn't register.

As for the four-player thing, though - the most sensible thing is to configure it such that all the coin slots are used in any game.  For one-player games you'd want the player to be able to use any of the four slots.  For two-player games you'd want the two slots on the left to work for player 1, and the other two for player 2, and so on.  In Mame that's likely something you could accomplish by editing the control configs for each game.
Flinkly:
he's totally talking about lockout coils, cause i've thought of this before too, but it just seems like too much work for so little.
miles2912:
Sounds a lot like a bad Mech to me.  It accepts every coin.  Sometimes the coin is not lining up to trigger a credit.  Mech might be out of alignment or it is bad.

Don


--- Quote from: Comp1demon on January 20, 2006, 02:07:55 am ---Here is my issue.

Every Coin Falls right through to the Box.  If a Credit Don't register or I drop a coin in slots 3 or 4 on a 2 player game the coin falls right through to the cash box.  How do I get it so the option for the reject button works?  IS there a way to keep the coin in the Chute or something so the reject button can return the coin? Is thisx possible on a home brew cabinet?

Thanks,
C1D

--- End quote ---
Comp1demon:

--- Quote from: tetsujin on January 20, 2006, 12:06:11 pm ---
--- Quote from: Comp1demon on January 20, 2006, 02:07:55 am ---I have a Happs 4 slot coin door.  I am building a quad cabinet so this is the door I need.  I have it all wired up and working properly with a IPAC and the Light harness works fine.  I tried a 2 player game and 4 player game and all regester credits properly.

Here is my issue.

Every Coin Falls right through to the Box.  If a Credit Don't register or I drop a coin in slots 3 or 4 on a 2 player game the coin falls right through to the cash box.  How do I get it so the option for the reject button works?  IS there a way to keep the coin in the Chute or something so the reject button can return the coin? Is this possible on a home brew cabinet?

--- End quote ---

It sounds to me like you want lockout coils.  These are electromagnetic devices which, when properly installed and given voltage, will allow coins to pass normally through your coin door and into the box.  When no voltage is applied, as I understand it, coins will all fall through to the reject bin.  That way when your cabinet is off, or not at a point in software where it can accept coins, it won't.  That would at least take care of some of the issues you're facing - though the problem of a credit not registering is not something I can answer without knowing why it doesn't register.


As for the four-player thing, though - the most sensible thing is to configure it such that all the coin slots are used in any game.  For one-player games you'd want the player to be able to use any of the four slots.  For two-player games you'd want the two slots on the left to work for player 1, and the other two for player 2, and so on.  In Mame that's likely something you could accomplish by editing the control configs for each game.

--- End quote ---

No the coin mechs work fine.  They regester a credit every time acoin is dropped in player 1 and 2 slots.  FOr 2 player or even 1 player only games.  slots 3 and 4 are wired up for Coin 3 and and Coin 4 and they work fine too for games like gauntlet and turtles.  Becasue they are configured to Keys 7 and 8 in mame.  On 2 player games Slots 7 and 8 do not regester credits at all becuase MAme still presses button 7 or 8 when a coin is droppped but the game getting emulated does not regester a credit becuase it don't understand the key press.    I was just curious if there was a way to prevent the coin from falling all the way through since 2 games wont regester a credit for players 3 and 4 (probibly not).

BUt the second part is correct,  When the Machine is off and there is no power the coin still falls straight through.  How can I make it fall right into the coin return area when power is off?  AS I remember some machines when off you had to press the coin return button to get your coin back when the machine was off (no power) some just went from drop to coin return with no button press.  Either way just was curious what my options are.

MY mech works fine, I wasn't implining there was a problem, just not versed on the mechanics of coin doors very well, just asking what my options are here.

Thanks,
C1D
eccs19:
I don't think you can do much about the coins dropping through with the power off, or with the player 3 & 4 on 2 player games.  Not without more advanced equipment would be my guess.  The only solution that I can think MAY work, would be to go into the configuration of the 2 player games, and see if you can set them up to also register keys 7 & 8 as coins drops for player 1 & 2.  You would basically have 2 coins slots working for each player.  I'm not sure if it can even be done, but I'm sure someone will correct me if it can't be done.
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