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New Product: RGB-Drive
Todesengel:
Is it possible to make a smoother transition between the colors? Like a fade in and fade out kinda way? Instead of instantanous change?
MYX:
Randy,
What is the mcd of the LED?
What does the other end of the ribbon look like? Is it just an end of a cable that we need to strip and connect to the LW or is it terminated to pins or something?
Gha, this brings up all sorts of ideas. If MikeQ is on I have some questions.
You could actually have your fire button be red, and smart bombs be green and and and...
This does raise the questions about a higher channel LEDWiz? Sorry Randy, still wont let ya sleep.
Most folks are having 6 and 7 buttons per player (on 2 player CPs) This would mean 18 or 21 channles per player meaning 36 or 42 channles total. Then there is the player 1 and 2 buttons.
CRAP! it is going to be wiring trama. Post Tramatic Stress Disorder from the LEDs alone. They will come with white jackets on and make me point at the doll or something.
MYX:
--- Quote from: Todesengel on January 21, 2006, 09:57:15 pm ---Is it possible to make a smoother transition between the colors? Like a fade in and fade out kinda way? Instead of instantanous change?
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You should be able to set the LED you want to one of the pulse modes with a long hold time. This is an automatic raising and lowering feature. This should allow smoother changes.
Can anyone vouch for this?
edge:
--- Quote from: MYX on January 21, 2006, 10:13:18 pm ---This does raise the questions about a higher channel LEDWiz? Sorry Randy, still wont let ya sleep.
Most folks are having 6 and 7 buttons per player (on 2 player CPs) This would mean 18 or 21 channles per player meaning 36 or 42 channles total. Then there is the player 1 and 2 buttons.
--- End quote ---
Randy,
Great product! brings up soooooo many options.
Question for you: I have a 2 player, 6 button layout, with P1/P2 starts/coins, joystick directionals, etc. I would like to individually identify ALL the buttons on my CP. So if I end up with 25 buttons in total (for example), that would require 100 LEDWiz inputs (for full RB control), right?
In the original LEDWiz thread, you mentioned that it might be possible to have multiple LEDWiz's on on PC, all with different device IDs (as you do with GPWiz). Then split up the lighting controls, with 1 LEDWiz per player, then 1 for misc stuff?
Or would a monster LEDWiz (with 100 inputs) be the way to go?
MikeQ,
Would having multiple LEDWiz greatly increase the complexity of your DLL?
thanks.
RandyT:
--- Quote from: edge on January 22, 2006, 11:10:33 am ---Question for you: I have a 2 player, 6 button layout, with P1/P2 starts/coins, joystick directionals, etc. I would like to individually identify ALL the buttons on my CP. So if I end up with 25 buttons in total (for example), that would require 100 LEDWiz inputs (for full RB control), right?
--- End quote ---
That would require a lot. Probably not 100, but at least 85. The real question is whether or not you would find it necessary have full color control on all buttons. Of course, if one wanted that, then one wants what one wants :).
--- Quote ---In the original LEDWiz thread, you mentioned that it might be possible to have multiple LEDWiz's on on PC, all with different device IDs (as you do with GPWiz). Then split up the lighting controls, with 1 LEDWiz per player, then 1 for misc stuff?
--- End quote ---
This could certainly be done. I will start looking at what this would entail very shortly. In theory, it's just a matter of giving each LED-Wiz it's own ID number, assigning a handle to each one and adding commands to to talk to them. Reality, on the other hand, might have something else in store.
MikeQ has really gone to the mat for the LED-Wiz though, even making it hot-pluggable! Maybe if he gets bored someone will be able to convince him to expand his excellent DLL for multiple units. ;) But I'll give the OCX a crack as well.
RandyT