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| Need dos MAME 0.78 with keyboard LEDs enabled for all games |
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| RayB:
So, where do I go to get a build of DOS MAME 0.78 with keyboard LEDs enabled for ALL games? |
| SirPoonga:
What do you mean by led support? |
| JoyMonkey:
You could use AdvMame 0.78 and add a few scripts to the config to work the keyboard LEDs. Here's the scripting doc: http://advancemame.sourceforge.net/doc-script.html --- Quote ---Light the third keyboard led when the 'coin1' key is pressed : script_coin1 on(0, 0b100); delay(500); off(0, 0b100); --- End quote --- |
| RayB:
--- Quote from: SirPoonga on January 10, 2006, 05:47:43 pm ---What do you mean by led support? --- End quote --- You know how in Atari games, you insert a coin and then the first keyboard LED flashes on and off? And then if you insert a 2nd coin, both the first and second keyboard LEDs flash? That's what I want, but for all games, not just Atari and Pacman. It's supported in some older versions of MAME but then at one point they decided to disable it for game that never had lit start buttons in real life. I'm sure adding it back in is just a matter of tweaking a couple lines of code. |
| Spartan:
--- Quote from: RayB on January 10, 2006, 07:39:51 pm --- --- Quote from: SirPoonga on January 10, 2006, 05:47:43 pm ---What do you mean by led support? --- End quote --- You know how in Atari games, you insert a coin and then the first keyboard LED flashes on and off? And then if you insert a 2nd coin, both the first and second keyboard LEDs flash? That's what I want, but for all games, not just Atari and Pacman. It's supported in some older versions of MAME but then at one point they decided to disable it for game that never had lit start buttons in real life. I'm sure adding it back in is just a matter of tweaking a couple lines of code. --- End quote --- Did you ever figure this out? I'd like to put it into my build as well. |
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