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Analog controls in pure DOS, no gameport!

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krick:


--- Quote from: arcadecollecting on January 02, 2006, 04:12:55 am ---The mobo has a PCI slot, but there's definitely no room to add an expansion card. It's a really, really tight fit.

--- End quote ---

Would this help?...
http://www.logicsupply.com/product_info.php/products_id/452

arcadecollecting:

Ooo, that might work. Is there a such thing as SB16 PCI?

krick:


--- Quote from: arcadecollecting on January 02, 2006, 12:19:54 pm ---Ooo, that might work. Is there a such thing as SB16 PCI?

--- End quote ---

Yep.  However, like I mentioned above, there's a bunch of different models calling themselves SB16 that use different chipsets so you might have to do a little research.

Most of the stuff I can find regarding PCI soundcards in DOS centers around audio, not gameports.  So you may have to just pick up some cheap PCI soundcards on eBay and try some out.

There's some useful info here...
http://www.mameworld.net/dosmame/compatibility.php#hardware
http://www.mameworld.net/dosmame/troubleshooting.php

Here's some useful info on DOS soundcard drivers...
http://vsynchmame.mameworld.net/


Kremmit:


--- Quote from: arcadecollecting on January 02, 2006, 04:12:55 am ---Oh, I should have mentioned that I'm not doing anything irreversable to the Vectrex.

--- End quote ---

So you're cramming a ZVG card in there to drive the original Vectrex monitor?

You might be able to find a joymouse cheaper somewhere else, those are just the first ones I turned up.  But then, that flexible PCI riser looks pretty handy, too.

hanelyp:

Interfacing an analog input to a serial port is definately possable, if you're willing to hack together an interface.  A single chip microcontroler with A2D inputs could read a pair of analog sticks and feed the info in a simple packet a few bytes long.  The software would also need some hacking to accept input from the serial port.


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