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| how to get rid of the disclaimer in mame 102 |
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| headkaze:
Or change to these lines in mame.c --- Code: --- /* if we didn't find a settings file, show the disclaimer */ if (settingsloaded || options.skip_disclaimer || 1) { /* show info about incorrect behaviour (wrong colors etc.) */ if (options.skip_warnings || 1) { /* show info about the game */ if (options.skip_gameinfo || 1) --- End code --- |
| electricd:
Just found this thread and used headkaze's method for disabling. After I compile, do I have to turn on any switches to make this happen, or did the lines I changed automatically take care of business for me? Thanks! |
| Farmboy90:
--- Quote from: electricd on January 13, 2006, 10:53:37 am ---Just found this thread and used headkaze's method for disabling. After I compile, do I have to turn on any switches to make this happen, or did the lines I changed automatically take care of business for me? Thanks! --- End quote --- If you used his method then no, nothing else is needed. Just compile and things will be fine for you. |
| electricd:
OK just re-compiled MAME with the changes, but still seeing the "OK" screen. If I set the "skip_gameinfo" to 0 I still see the game info as well. I changed these lines in Mame.c Original: if (settingsloaded || options.skip_disclaimer || ui_display_copyright(artwork_get_ui_bitmap()) == 0) { /* show info about incorrect behaviour (wrong colors etc.) */ if (options.skip_warnings || ui_display_game_warnings(artwork_get_ui_bitmap()) == 0) { /* show info about the game */ if (options.skip_gameinfo || ui_display_game_info(artwork_get_ui_bitmap()) == 0) Changed: if (settingsloaded || options.skip_disclaimer || 1) { /* show info about incorrect behaviour (wrong colors etc.) */ if (options.skip_warnings || 1) { /* show info about the game */ if (options.skip_gameinfo || 1) Not sure what gives? Can anyone help? |
| Farmboy90:
--- Quote from: electricd on January 13, 2006, 02:08:34 pm ---OK just re-compiled MAME with the changes, but still seeing the "OK" screen. If I set the "skip_gameinfo" to 0 I still see the game info as well. I changed these lines in Mame.c Original: if (settingsloaded || options.skip_disclaimer || ui_display_copyright(artwork_get_ui_bitmap()) == 0) { /* show info about incorrect behaviour (wrong colors etc.) */ if (options.skip_warnings || ui_display_game_warnings(artwork_get_ui_bitmap()) == 0) { /* show info about the game */ if (options.skip_gameinfo || ui_display_game_info(artwork_get_ui_bitmap()) == 0) Changed: if (settingsloaded || options.skip_disclaimer || 1) { /* show info about incorrect behaviour (wrong colors etc.) */ if (options.skip_warnings || 1) { /* show info about the game */ if (options.skip_gameinfo || 1) Not sure what gives? Can anyone help? --- End quote --- Hummm, you sure you are using the newly compiled version? :) I would just open usrintrf.c and and modify the methods themselves. Use MikeQ's method, that will do the trick: In these functions just do a "return 0" after the local variable declarations. int ui_display_copyright(mame_bitmap *bitmap) int ui_display_game_warnings(mame_bitmap *bitmap) int ui_display_game_info(mame_bitmap *bitmap) |
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