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| Kremmit:
Super dope. I just got the fixed version, but can't test as my MAME computer is down. I'm online with an old pentium right now. :'( Does the sensetivity now match the other axes, or do you find you need slightly different settings still? It'd be nice if all three match exactly, for the 3p driving games. |
| markrvp:
The sensitivity of the Z axis needs to be slightly higher. Probably by adjusting the value in the MAME source you could get them all exact. |
| u_rebelscum:
--- Quote from: markrvp on January 17, 2006, 08:28:58 am ---The sensitivity of the Z axis needs to be slightly higher. Probably by adjusting the value in the MAME source you could get them all exact. --- End quote --- --- Quote from: u_rebelscum on January 13, 2006, 01:45:09 pm ---We're just changing 512 on the last line to 4, on line 1830 in src/windows/input.c file. With this change, mame's sensitivity would need to be set a little higher than if the X or Y axes were used. I suggest you beta testers try if this value of 4 works well (it could also be changed to 5, 4.2 (good to cast the solution to int32 JIC), 4.3, ect). --- End quote --- 512 / 120 = 4.267, so if you type cast the result back to integer, you could use 4.26666666666666666667 for "perfect swapability" X, Y, & Z axes. However: I tried playing with my normal scroll wheels (camel try works okay), and it did NOT like the smaller setting. The original value 512 down to 256 were reasonable, but four was showing probably the opposite problem mark and kermmit were having with real spinners. Sooooo, I think there should be a setting somewhere (for each mouse, preferably ;)) to change between "scroll wheel" & "real spinner", or to set the multipler anywhere between 512 down to 4. The last one might become a replacement of mame's current sentivitiy. Or the current setting could increase the range from current 1-256(%) to 0.1-1600(%), or change the 512 mulitpler, for examples. Personally I'd prefer a per PC device sensitivity setting for all mice, all mouse axes, all joysticks, and all joystick axes, not a per game input settings as current mame, but that would involve some real changes. ;) |
| JoyMonkey:
Any idea when I can buy one of these? I've a feeling the mouse-hack I just found under a pile of cables/junk isn't going to be so reliable any more :( Edit: Never mind, I just noticed the 'Date Expected 1/26/2006' on GroovyGameGear. So I guess I'll have to wait a few hours :P |
| RandyT:
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