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| jcrouse:
How about this. I have modified CPViewer making just a layout designer that will handle 4 players with 12 inputs (labels) each and 12 additional miscellanous inputs (labels). The plans are to modify CPVW to handle the additional labels. Then add the functionality to parse through a static console controls.dat (nothing official, you can create your own) that would be platform specific, not game specific. Like so: Nintendo P1B1 = A P1B2 = B Super Nintendo P1B1 = A P1B2 = B P1B3 = C P1B4 = X P1B5 = Y P1B6 = Z It will also have a logobox at the top that will display a graphic image (logo). I currently have a similar setup for every platform I have on my cabinet but I use static background images with CPVW. This makes it very difficult to maintain and change button labels. Does this sound like a useful endeavor? John |
| ppilot:
--- Quote from: jcrouse on December 29, 2005, 04:25:01 pm ---How about this. I have modified CPViewer making just a layout designer that will handle 4 players with 12 inputs (labels) each and 12 additional miscellanous inputs (labels). The plans are to modify CPVW to handle the additional labels. Then add the functionality to parse through a static console controls.dat (nothing official, you can create your own) that would be platform specific, not game specific. Like so: Nintendo P1B1 = A P1B2 = B Super Nintendo P1B1 = A P1B2 = B P1B3 = C P1B4 = X P1B5 = Y P1B6 = Z It will also have a logobox at the top that will display a graphic image (logo). I currently have a similar setup for every platform I have on my cabinet but I use static background images with CPVW. This makes it very difficult to maintain and change button labels. Does this sound like a useful endeavor? John --- End quote --- I think that's nice functionality, but if I'm understanding you correctly, it won't allow different labels for different games within the systems. It'd be nice to know which buttons are used/not used, as well as what they do. Or am I misunderstanding? |
| Necro:
Honestly, I don't think this will happen anytime soon - a catver.ini hasn't even been generated for a console yet (any of them) and that would be more beneficial to more people, IMHO. I'm going to setup static images to show what buttons/controllers to use for console games - I figure people can figure out the rest as they play. Heck, rental games stopped including directions if I remember correctly (Back in the nes/snes days). |
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