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using different gcc compilers in Linux

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whammoed:

--- Quote from: Major Rock Hardy on December 20, 2005, 01:03:10 pm ---I'm glad you got it working - that one was a pain.
--- End quote ---

whammoed:

--- Quote from: whammoed on December 20, 2005, 07:04:39 pm ---
--- Quote from: Major Rock Hardy on December 20, 2005, 01:03:10 pm ---I'm glad you got it working - that one was a pain.
--- End quote ---

--- End quote ---

MotorHedJr:
Hi Rock,

OK, I got the svgalib_helper module to autoload (I just used nano - that's what I used to build my gentoo-2005.1) -- Many thanks!!!

After some more tinkering today, I need to ask just a couple more questions (thanks for your help and patience...)

Many, many, games run flawlessly...

Major Rock Hardy:

--- Quote from: whammoed on December 20, 2005, 07:09:30 pm ---wait, its not a typo, here is what i have:
add svgalib_helper to /etc/modules.autoload.d/<kernel_version> to load the module at boot time

you just need to replace <kernel_version> with the kernel you are using

--- End quote ---

oops, yes you are right.  It must be desmatic who uses LFS... anyway I was confused by:

--- Quote from: MotorHedJr on December 19, 2005, 05:35:24 pm ---Whammoed's site says:

[add svgalib_helper to the /etc/modules/.autoload.d/<kernel_version> to load the module at boot time]


--- End quote ---

... which was a typo (stray "/" )

OK anyway...

--- Quote from: MotorHedJr on December 20, 2005, 07:12:48 pm ---Hi Rock,

OK, I got the svgalib_helper module to autoload (I just used nano - that's what I used to build my gentoo-2005.1) -- Many thanks!!!
--- End quote ---

great...


--- Quote from: MotorHedJr on December 20, 2005, 07:12:48 pm ---After some more tinkering today, I need to ask just a couple more questions (thanks for your help and patience...)

Many, many, games run flawlessly... 

However, a few (especially older ones, i.e. pacman, galaga, 1941... )give the following error on my test setup (2.6.12-gentoo-r6/matrox G400/standard VGA PC monitor):

svgalib: Failed to initialize mouse.
Function vga_hasmode() failed. Have you adjusted
the HorizSync and VertRefresh in /etc/vga/libvga.config ?
Unable to start video emulation
Error process exited with status 1.

--- End quote ---

well, like it says, Have you adjusted the HorizSync and VertRefresh in /etc/vga/libvga.config ?  Do you remember doing this?  From whammoed's site: "Once installed you need to edit /etc/vga/libvga.conf and modify the HorizSync and VertRefresh so that it matches your monitors capabilities."  It seems that your defaults in /etc/vga/libvga.config might be limiting advmame.  If you did do this - perhaps your monitor can't handle low horizontal sync or something similar.


--- Quote from: MotorHedJr on December 20, 2005, 07:12:48 pm ---Again, this is only for certain games -- I'm still using my PC VGA monitor.  In my old setup (win98) every game worked once everything was setup using the VGA monitor -- it seems weird that some games do not work.
--- End quote ---

I feel like I've learned enough to say this is like comparing apples (mame) and oranges (advmame).  I assume your old setup was standard windows mame.exe and not advance mame for windows?  I believe the difference is in how the two programs try to tackle video modes by default.  Advancemame goes for "authentic", whereas mame.exe goes for "make it work".  Perhaps others could comment if I'm wrong.


--- Quote from: MotorHedJr on December 20, 2005, 07:12:48 pm ---Anyway, I tried to first tackle the mouse problem by studying Desmatics and Whammoed's 'd9200 and matrox g400' post.  Seems like a permission issue with the /dev/ folder and the /dev/input device

so when in as root and typed:

chmod 777 dev

and

chmod 777 dev/input/mouse(0-3)

Rock, this had no results.  Did you encounter an issue like this?

Again thanks for all your help -- I could not have done this w/ out your help...

-MH Jr.
--- End quote ---

No problem.  Well, you apparently have more time to tinker than I have - I got svgalib working but didn't go much futher (been busy) - so I haven't had any time to debug the mouse error message.

Rock

elvis:

--- Quote from: Major Rock Hardy on December 21, 2005, 12:51:39 pm ---I feel like I've learned enough to say this is like comparing apples (mame) and oranges (advmame).  I assume your old setup was standard windows mame.exe and not advance mame for windows?  I believe the difference is in how the two programs try to tackle video modes by default.  Advancemame goes for "authentic", whereas mame.exe goes for "make it work".  Perhaps others could comment if I'm wrong.

--- End quote ---

AdvanceMAME can be configured to use SDL ontop of X, and thus simply spit out stretched fullscreen video via SDL just like you would in MAME on Windows with DirectX.  So in a sense, AdvanceMAME can be "dumbed down" to act just like Windows MAME.  Likewise Windows MAME can draw to real arcade resultions, supposing you have the software loaded (either via video drivers, or custom via PowerStrip etc).  So with a bit of effort, it can work similarly to AdvanceMAME and the associated tools.

So there's a bit of overlap there, if you work it in.  But generally speaking on default installs, yes you're right. :)

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