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Question 49 way integration in control panel.

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mccoy178:

Wouldn't raw 49 be different from progressive 49 way in games like star wars?  From what I understand, 49 progressive offers a finer movement.  I have no idea, just tossing out what I've seen.

mahuti:

It doesn't offer finer movement. It adjusts the position of the grid, and shape of the grid blocks. They're smaller closer to the stick and larger farther out, or vise versa... soemthing to that affect. It definitely has a different feel... but it's more of a works/don'twork kind of thing.



u_rebelscum:


--- Quote from: Kremmit on December 15, 2005, 01:02:23 am ---And an analog stick could actually be called a 65536 way, with it's 256x256 grid.

--- End quote ---

Gah!  The old analog game port resolution was 256x256.  The current USB default analog res is 256x256.  However, this is not set in stone, and can be "any" resolution.  Windows directX can do up to 32-bits per axis (4,294,967,295 x 4,294,967,295)!  USB has no problem with that (besides bandwidth), and is set in the device description: no "special drivers" needed.  The 256 limit is NOT true anymore.

Needless to say, about 80% (my estimate) of the analog axes are still true 8-bit (256 levels).  Almost all of the rest (19%) are less than that in accuracy (mostly gamepad analog sticks and analog triggers) even if still 8-bits in precision.  Only the very high end flight sticks (AFAIK) go above 8-bits; I've heard of 10 & 12 bit sticks (1024 & 4096 levels).  There might be some industrial products that use more, but they probably aren't normal joysticks, either.



--- Quote from: mccoy178 on December 15, 2005, 01:56:03 am ---Wouldn't raw 49 be different from progressive 49 way in games like star wars?  From what I understand, 49 progressive offers a finer movement.  I have no idea, just tossing out what I've seen.

--- End quote ---

"Progressive" still has 49 spots, but arranged differently.  With Star Wars, the points will look like they focus near the center of the screen (see attached)

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