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| sysrpl:
We are developing a new front end application and would like to get some community feedback. http://www.codebot.org/articles/?doc=9346 The above is a link to our official developer's thread. Features: * Skinable UI * Rotatable UI * Easy joystick UI navigation * Customizable menus * Integrated video player * Integrated audio jukebox * Game genre folders * Favorites list * Gameplay statistics Please note we are looking for a web design team member, and skin graphics contributors. |
| SirPoonga:
--- Quote ---What we don't think is practical is the following: Sit at the table, choose a game, launch a game, move to another seat, play a game, and then move back the correctly oriented FE seat. --- End quote --- It doesn't sound practical to you. But lets say you come to your table just wanting to play a game, but you don't know what you want to play. That's pretty common. So you scroll through the list and see a game you want to play. I am betting most peopl will select the game right there, even if they aren't sitting in the correct orientation at the time. The game should start up in the correct orientation though and the user can move to another seat. You know this is going to happen if someone has a friend over. Would you want to constantly explain to people that they need to know how the game is orientatied BEFORE they select it so they know what seat to sit in? More likely people are just going to select the game before moving to a seat. Once he/she realizes he/she is in the wrong seat that person will move. Let's say if we went with your current way and a friend is using your cabinet. I usay friend because you know how your cabinet works and the friend doesn't, just wants to play games. So your friend is sitting in a vertical positions (maybe the FE was left that way the last time you were there) and see something like double dragon and wants to play it. He selects it. Now the game starts up but orientation is for vertical. "Uhg" your friend thinks and asks you wouldn't it be better to to play the game on the horizontal side controls so the game isn't squished. You tell your friend that he/she should have rotated the FE first to that side then select the game. That would annoy many users. If it already started up in the right orienattion the user will obviously now he/she has to move. You need to design with the user in mind, not what you think is practical. Also I said it needs to be an option in case the cocktail cabinet is vertical or horizontal only. They don't have to move back to the original seat after the game if there is a way through a button (or btton combo) to rotate the FE. Maybe the FE could be smart enough that if it knows the selected game is an orientation change so that when the game quits the fe is already rotated to the current orientation? |
| Howard_Casto:
Gotta agree with sirp on this one. Imho what you are proposing is the most impractical method of rotation. Mame rotates the games, but the fe shouldn't randomly switch orientations as it's just distracting to the user. |
| sysrpl:
--- Quote from: Howard_Casto --- Gotta agree with sirp on this one. Imho what you are proposing is the most impractical method of rotation. Mame rotates the games, but the fe shouldn't randomly switch orientations as it's just distracting to the user. --- End quote --- What? What we are proposing is exactly as what you are arguing for. The FE stays the same orientation and when the game is launched it stays in the same orientation as the FE. There is no random switching at all involved. It just stays put until you tell it otherwise. What is random is selecting a game, only to have it appear 90 degrees rotated from the seat you are in. Which brings yet another problem, which way does it turn, left or right? That seems random. The FE clearly shows you if a game was originally horizontal or vertical when browsing titles. You can choose how a game is launched (watch in the video where I rotate the FE), or even choose not to choose (by doing nothing), which seems better than mame randomly making you get up and move. What is comes down to is this: We think the user can decide to change their seat if they want to, but they shouldn't be forced to by a computer program. |
| Buddabing:
--- Quote from: sysrpl on December 10, 2005, 10:00:01 am ---We are developing a new front end application and would like to get some community feedback. http://www.codebot.org/articles/?doc=9346 The above is a link to our official developer's thread. Features: * Skinable UI * Rotatable UI * Easy joystick UI navigation * Customizable menus * Integrated video player * Integrated audio jukebox * Game genre folders * Favorites list * Gameplay statistics Please note we are looking for a web design team member, and skin graphics contributors. --- End quote --- Where's the download link? |
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