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New Arcade Database
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sysrpl:

--- Quote from: Nipedley ---
Hmm.. databases that go by rom name rather than machine name put me off them, for example there is no "Megatech" page just a bunch of useless megatech game's pages like Golden Axe etc..


--- End quote ---

Did you look at the search page?

http://arcade.codebot.org/arcade/search/?query=Mega-Tech

The default search is by tiltle, not rom name.
SirPoonga:

--- Quote from: sysrpl on December 09, 2005, 03:34:40 pm ---
--- Quote from: SirPoonga ---
So if someone made a vector.ini file with different options that the mame.ini file (something I do) with your frontend I lost the difference?


--- End quote ---

Mame reads mame.ini and later vector.ini. The settings in the later ini will override previous, but only when values are present, and I believe only for vector games. I don't see a problem.


--- End quote ---
Yes, that's why I am asking, it sounds like you need to list all possible commands you fe sends to mame (if there are more than those) incase someone uses them in the ini files as what you send through command line take priority over the ini files.


--- Quote ---
--- Quote from: SirPoonga ---
Also, why are you using -ror/-rol instead of -autoror/-autorol?


--- End quote ---

Our front end can be rotated in 90 increments. When mame is launched, the front end passes the [-flipy][-ror][-rol] switches to get mame to match it's rotation.

--- End quote ---
It sends that to mame, right?

Do you know what autoror and autorol do?  The do the work for you.  Instead of you figuring out if it is a vertical game and need to rotate the game autoror and autorol do that for you.  It won't rotate horizontal games.
Nipedley:

--- Quote from: sysrpl on December 09, 2005, 03:53:26 pm ---
--- Quote from: Nipedley ---
Hmm.. databases that go by rom name rather than machine name put me off them, for example there is no "Megatech" page just a bunch of useless megatech game's pages like Golden Axe etc..


--- End quote ---

Did you look at the search page?

http://arcade.codebot.org/arcade/search/?query=Mega-Tech

The default search is by tiltle, not rom name.

--- End quote ---
That's exactly what I was saying =) All it does is pull up the games that run on the megatech hardware, not any info on the megatech hardware itself

ADD: On that note though, if that is your database you are missing one or two games (that I know of as I own them) and also some info on them ie. some are stereo but most (all?) listed as mono
sysrpl:

--- Quote from: Nipedley ---
That's exactly what I was saying =) All it does is pull up the games that run on the megatech hardware, not any info on the megatech hardware itself


--- End quote ---

We currently store title, manufacturer, year, genre, rom name, mono/stereo sound, raster/vector graphics, resolution, colors, screen orientation, number of players, controller type, number of buttons, number of coin slots, original rom, clone roms, related titles, screenshots, game description, game strategy, views, votes, and averaged score.

We aren't planning on storing other info at this time.


--- Quote from: Nipedley ---
ADD: On that note though, if that is your database you are missing one or two games (that I know of as I own them) and also some info on them ie. some are stereo but most (all?) listed as mono


--- End quote ---

Of the 5768 machines we index, 2113 (or 37%) have stereo sound.
sysrpl:

--- Quote from: SirPoonga ---
Do you know what autoror and autorol do?  The do the work for you.  Instead of you figuring out if it is a vertical game and need to rotate the game autoror and autorol do that for you.  It won't rotate horizontal games.


--- End quote ---

I probably didn't explain myself correctly.

The goal is that the game's orientation matches the front end's orientation.

-autoror won't accomplish this

Say for example that you have the front end UI rotated 90 degrees clockwise, when mame is launched the front end tells mame -ror so that it is also rotated 90 degrees to the right. If the UI was rotated counter clockwise, it would be passed -rol instead

Now suppose the front end is rotated 180 degrees, When it mame is launched it is passed -flipy so that the orientation of the game matches the orientation of the front end.

The practical purpose of this is that from whatever perspective you are viewing the front end from, it would be expected that the game is presented properly to that same perspective.
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