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| sysrpl:
--- Quote from: RayB --- Let me ask you this... if the data is based off of output from MAME, can the corrections made through that site somehow get filtered down so that the MAME info becomes corrected too? That would be great! --- End quote --- Yes, there seems to be a problem with many of the items right now. We are going to recreate all of the data tonight, so the incorrect data should be corrected really soon. |
| mahuti:
Weeellllll... only if you don't get the info from MAME. And the question was "will the corrections make it back to MAME? Not necessarily. The controls.dat has made great strides in documenting controls... those changes have not made it into MAME. |
| pointdablame:
MAWS seems much more useful and user friendly at this stage... maybe it'll improve over time though. |
| sysrpl:
Thanks everyone for your feedback. We have made the following changes: Corrected most all of the incorrect data Added 2000+ more titles Added screen resolution and color depth Added tips and tricks section Added related titles section Fixed a few problems with the site that caused errors when viewing certain pages Also, we are working hard to release our new emulator front end. |
| SirPoonga:
You should add in controls.dat support. Here's a good reason why http://arcade.codebot.org/arcade/game/?rom=dotron Here's why controls.dat exists http://fe.donkeyfly.com/controls/faq.php#1 Discs of Tron is such a good example, it covers many of the problems. One problem with mame is it doesn't report ALL the controls a games uses. Do you see dial or 8way coming form listxml? (this is one thing I think lixtxml can improve upon) Second you might wonder why does dotron list trackball? It's an up/down spinner hack. most people don't have an up/down spinner so whoever create the driver put in that hack. You can use the tball/mouse like a spinner, but also move it up and down to simulate the up/down part of the spinner. Something like this will not get "fixed" in mame because there is nothing wrong with it other than it was added as a hack. Dial and 8way are still defined in the driver. There are also games that are only, say, 2 buttons but mame lists 4 buttons. Granted these are fixable errors but it will take alot of work. The reason mame reports back 4 buttons is because each game in that driver is using the same macro that maps the buttons to rom memory access. A driver is generally all game that use the same hardware, just different software (roms). So you can play the other games if you swap the roms. That means if a game used 4 button and was defined for the hardware a game that only uses 2 it will still report 4. This is fixable but one would have to go through mame, find these occurances, and change each game to use it's own button defination instead of the macro. And then there are games like 720 which the devs can't seem to come to a conclusion on. mame has it as stick (with no dials) now, which I think is false documenting for a documentation project. I am fine with stick being there as a hack but the two dials should be defined, or at least commented on their location in the INPUT_PORTS_START function. for those who don't know 720 used a custom joystick. It's actually a glorified spinner with a handle on it. It had two encoder discs, one that works like a single mouse axis, the other had two notches so the game could calibrate when the joystick was pointing up. |
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