Main > Linux
current status of gentoo linux / advmame
whammoed:
Sorry, still haven't tried. Its on my to do list.
whammoed:
OK, just ran stunrunner. it runs fine with room to spare. this is on a P4 2.8 Ghz
elvis:
--- Quote from: Major Rock Hardy on December 16, 2005, 08:48:00 pm ---OK, thanks elvis...
I changed Resize to no, Color to bgr16, Resize Effect to no, Rgb Effect to no, Vsync to no, SMP to no...
[edit] the above seemed to help a bit, but it's still draggin' a**
where do I find out about double_buffer?
Thanks,
Rock
--- End quote ---
Try these on for size (some you already have):
Reference reading:
http://advancemame.sourceforge.net/doc-advmame.html#8.3
display_scanlines no
display_vsync no
display_buffer no # (try switching to "yes" and seeing what the effect is on your system)
display_resize none
display_magnify 1
display_skiplines auto
display_skipcolumns auto
display_frameskip auto # (try "0" also)
display_resizeeffect none
display_rgbeffect none
display_interlaceeffect none
device_color_palette8 no
device_color_bgr8 no
device_color_bgr15 no
device_color_bgr16 yes
device_color_bgr24 no
device_color_bgr32 no
device_color_yuy2 no
display_color bgr16
Major Rock Hardy:
S.T.U.N. Runner - Working :o
you're not going to believe why... I tried elvis's settings - that made things better but stunrun was still sluggish.
I just happened to plug in a USB Mouse and keyboard today instead of the normal PS2 mouse and keyboard. Stunrunner was glorious! It took a bit to realize the USB might be what caused the operational behavior. I swapped the USB keyboard for a PS/2 keyboard and rebooted - still worked. Swapped the USB mouse for a PS/2 mouse - broken. Swapped the PS/2 keyboard for the USB keyboard and left the PS/2 mouse plugged in - still broken. Swapped the PS/2 mouse for a USB mouse and we're running at full speed again!
So I deduced that the PS/2 mouse driver must be hogging CPU cycles to a degree that dragged emulation down. That seems pretty crazy to me. Any ideas why?
thanks for all the help guys,
Rock
whammoed:
did you have both an analog control and mouse active for that game in advmame.rc? If so try setting device_mouse none
and see if you can keep the mouse plugged in. Don't know why the ps2 vs usb mouse would make a difference though...
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