Main > Main Forum

Golden Axe Button Layout Question

Pages: << < (2/2)

Tiger-Heli:


--- Quote from: myrmidon on November 16, 2005, 07:52:15 pm ---
Hmm, that makes it tricky. Actually I am planning on building a dual '8-way joystick 3 buttons' panel for use with Golden Axe, Double Dragon, etc, but it appears that the layout is slightly different.

Double Dragon is:
--- End quote ---


RayB:

I would follow the Golden Axe layout, because you will be compatible with a much greater number of platform games that way (Rygar, Black Tiger, Rolling Thunder, Shinobi, Shadow Dancer, Strider, etc, etc, etc)

With that layout, you keep your index finger hovered over B1, and your middle finger over B2, and then you only move your hand up to smash the "special skill" button (B3).

Then for DD, just remap the inputs.


myrmidon:


Actually the challenge that I have is that the cabinet is a custom-built JAMMA cabinet for use with both MAME and arcade PCB's (I already have Double Dragon, and am looking for Golden Axe) - so remapping keys is only an option for MAME and not the PCB's - which is why I was looking for the most usable common config.

Thanks for all the responses.

RayB:


--- Quote from: myrmidon on November 18, 2005, 01:53:14 pm ---
Actually the challenge that I have is that the cabinet is a custom-built JAMMA cabinet for use with both MAME and arcade PCB's (I already have Double Dragon, and am looking for Golden Axe) - so remapping keys is only an option for MAME and not the PCB's - which is why I was looking for the most usable common config.

Thanks for all the responses.

--- End quote ---

Ah. Maybe quick-disconnects on all your button wires will help. If you can take the time to swap a PCB, then you shouldn't have a problem with the extra 5 seconds it takes to swap 2 wires.

PS: I hope you know that Golden Axe is a Sega System 16 board and will require a JAMMA adaptor.


Pages: << < (2/2)

Go to full version