| Main > Software Forum |
| Does "in-game hotkey rotate" exist? |
| << < (6/8) > >> |
| headkaze:
The only solution I can see is to write a program to do it. This program would work in the following way: It launches mame32 and hooks the messaging system of mame32.exe capturing keydown events, and based on some keystroke (a) closes mame32 (b) writes the orientation preference in the game's ini file and (c) re-launches the game again. |
| Com[Plex]:
--- Quote from: headkaze on November 11, 2005, 10:37:40 pm ---The only solution I can see is to write a program to do it. This program would work in the following way: It launches mame32 and hooks the messaging system of mame32.exe capturing keydown events, and based on some keystroke (a) closes mame32 (b) writes the orientation preference in the game's ini file and (c) re-launches the game again. --- End quote --- exactly! well almost. I dont want it to close mame32 since it takes a long time to boot. plus, I dont want it to completely bail out of the game itself either. since when you pickj a game by random, you might not even know what it is called, let alone be able to find it again when you have over 5000 to choose from. I want it to be no more than a flicker of the screen. keep in mind, this will prove the most useful for people who actually play the Random game. |
| spystyle:
Is it possible to write a version of MAME that simply rotates in game via a keyboard key? Would that be very hard? I bet people with cocktail cabinets would like it |
| headkaze:
Of course, just compile your own version of Mame32 using MinGW - GCC and add code in there to respond to a keypress and call the rotate screen code that is normally executed upon startup. |
| Tiger-Heli:
Are you running Windows XP (2K/NT). If so, there is a lot of stuff you could do with AutoHotKey, but it won't work in MAME under Win98/Dos/ME, etc. What kind of Vid card do you have? |
| Navigation |
| Message Index |
| Next page |
| Previous page |