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Author Topic: The Monitor FAQ  (Read 185241 times)

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menace

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The Monitor FAQ
« on: January 12, 2004, 07:26:16 am »
I am going to start to compile information on monitors with MAME. this will include information on arcade monitors as well as PC's.  The format will be mostly question and answer with isolated facts and trivia thrown in so you can impress girls at bars with your elite knowledge (don't try this as you will remain single longer).  Please feel free to contribute information you have that is not posted

BUT LEAVE OPINIONS AND UNCERTAIN FACTS OUT OF IT. 

Theres nothing worse than reading an FAQ and people are having a dispute over whats correct.  if you see an error--PM me and I will correct it in the thread with the correct information  Thanks!.  I have attached a pic showing the parts and their common names.

Q:  What monitor do i need to run mame?
A:  you can use 1 of 3 things,  a PC monitor, a genuine arcade monitor or a television. 


PC monitor:
easiest to use.  plugs into your windows or dos (or Linux ;)) and automatically selects the best fit for the display you are using depending on the game.  Does not look genuine without the addition of scanlines or other such software since your monitors ultimate resolution is much higher than an arcade monitors.

Arcade Monitor:
At little more tricky to get going but easier with the advent of the ArcadeVGA interface.  Without the ArcadeVGA, games are not all correctly displayed in regular mame and a more advanced version of Mame is required, hence advmame.  With advmame you can configure all the game resolutions manually for best possible fit into the monitor you are using (i.e. fitting vertical game like Pac-Man into horizontal screen). 

More advmame info can be found here: http://advancemame.sourceforge.net/ 
ArcadeVGA info can be found here: www.ultimarc.com
Help configuring your system to run advmame can be found here: http://www.mame.how.to/

Using a television:
I Used an old ATI 4mb PCI rage 128 card with s-video and RCA out.  I plugged in the s-video cable to the tv and configured ATI's settings to recognize the second display.  Then on the next bootup it automatically looked and found the tv and used it is a display device (from bios all the way to windows)--very very easy!  Between the RCA and S-video, the S-video offered a superior display with better colors and a more solid picture.  Windows and mamewah (my frontend) were run at 640x480 and it looked pretty good (arcade monitor still preferred here though ;))

Q: but which one do I choose?
A:  that depends on your time, level of expertise, comfort with electronics, money etc.  Only you can decide, and some research on your behalf is in order to see which you feel most comfortable with.  Each has their own limitations and difficulties and your specific situation will govern the choice. (too vague? you want someone to think for you? ok--Use an arcade monitor its more authentic and you can brag later how brilliant you are interfacing what is basically a dummed down tv to your pc ;D)

Q:So now you have a monitor, how do you hook it up?
A:  Pc Monitor--plug it in as normal. 
Arcade monitor will need some special interfacing.  On your monitor mainboard (chassis) there will be 6 to 10 pins for input.  These are different depending on your monitor and you will need to identify them before continuing (more on that later) but for arguments sake you already know your monitor and what input is supposed to go where.  These being RED, GREEN, BLUE, GRD, Horizontal+,Vertical+, Horizontal-, Vertical- and sometimes an additional GND. 

Identify these values on your video cable (see here: http://www.ultimarc.com/monfaq.html#monitorcable)  And connect RED to RED, Blue to BLUE etc.  All your grounds can be combined into one and connected to a single ground on the monitor chassis.  With regards to horizontal and vertical sync, this may be monitor dependent to get it to work.  Some require H- and V- from the monitor to be connected to separate H and V lines in your cable and some require them to be connected together. 

You may also be required to power the monitor with an isolation transformer--this means you CANNOT just plug your monitor into a wall socket, you need to isolate it from the incoming ac power.  if you aren't sure whether you need one or not just ask in the monitor forum,but chances are if it came from an older arcade game you will need one.

Fortunately you are likely not the first to own this monitor so there is help available here or in arcade newsgroups.  Just identify your monitor (more on this) and ask how your sync should be connected.  At little research and you should find this information without even asking.

« Last Edit: September 21, 2007, 08:22:35 pm by Peale »
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menace

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Re: The Monitor FAQ
« Reply #1 on: January 12, 2004, 07:55:34 am »
continued...

Q: You said you would help me identify my monitor, so identify already...
A:  Ah the impatience of youth... ;D


The best thing to do first is look for a tag or sticker that explicitly says what model you have.  Please note that only manufacturer's and a few gifted arcade guys can identify using serial numbers --please find model numbers (it will say model:_____).  Failing that, look for identifying marks on the boards themselves (chassis and neckboard)  Sometimes there are numbers, sometimes there are letters that can help identify what it is you have. 

Last bet, take as good a top down picture as you can--this may require you to discharge the monitor and remove it from the machine but since it's likely not working anyways you will be doing this regardless (more on this later)

Armed with your picture, visit:
www.jomac.net.au/mon.htm OR

Bob Roberts-big bear bulletin board and see "whats my monitor" about halfway down the page.  Bob's site is excellent for newbies and experience people alike for finding new information and ordering parts --especially cap kits (more on this)  It may take awhile but you should be able to match yours with one there.  If you don't, post it here and someone hopefully can help you.  Your picture should be below 250KB in size and have a resolution of 640x480 (everyone hates uber-large pictures).  You can also email bob and ask if he can help you although the last thing I want is someone to fire off pictures to him without even trying to identify it or without asking him!

Q: So my monitor has X/Y symptoms what do I do?
A:  Cap kit.


If your monitor suffers from odd colors, waviness, dimness, and general surliness the first and foremost thing you should try is installing a cap kit.  These means replacing the vast majority of the electrolytic capacitors (caps) with new ones.  (these are the colored vertical cylinders on your board) As your original caps will heat up and contract over a period of 20 years, eventually they break down and/or leak causing all sorts of headaches to arcade enthusiasts everywhere.  Replacing them is always a good idea.  To do this you need to <gulp> discharge your monitor.

How to discharge a monitor:

See here for pictures and directions: http://www.arcadegames.net/sightsound/discharge.ppt

As this gentlemen points out, it isn't so bad if you pay attention!!!  DO NOT connect your alligator clip to anything other than the chassis of your monitor and the end of your screwdriver.  The ground in your outlet has absolutely nothing to do with your monitor do not ground the anode to anything other than the chassis of the monitor.

Just to hi-lite some points:
1. unplug the monitor from the power source
2. use a long handled screwdriver with a well insulated handle
3. keep the screwdriver side of the alligator clip as close to the end of the screwdriver (away from you)
4. keep one hand in your pocket
5. take off watches or rings and conductive things
6.be mindful of the chassis padawan--if you are touching it you could become the primary circuit path--NOT GOOD
7.  its always a good idea to pause a minute and discharge another time and another before removing the sucker cup (anode cap).

I left this vague so that you will go to the site and read how its done in its entirety.

Now that you have discharged the monitor, desolder the caps and replace with new ones that you ordered from Bob Roberts or elsewhere.  BE VERY OBSERVANT AS TO THE - AND + MARKINGS OF THE CAPS!!  If you get one backwards--poof!  it could also take other components with it.
« Last Edit: September 21, 2007, 08:23:22 pm by Peale »
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menace

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Re: The Monitor FAQ
« Reply #2 on: January 12, 2004, 08:11:05 am »
Notes on arcade monitor dimness.

(most) Arcade monitors were meant to operate at around 5V, while most video cards output at 1V.  Therefore in order to increase the brightness of the picture you can either crank up the brightness controls (some suggest this shortens the life of your monitor but I can't confirm this with any hard evidence or experience) or you could try a video amplifier.  Ultimarc (www.ultimarc.com ) makes a ready made one or you could build your own from here: http://www.mameworld.net/pc2jamma/hardware.html  I make no claims as to whether this works but am merely presenting options.
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b3atmania

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Re: The Monitor FAQ
« Reply #3 on: January 13, 2004, 12:06:16 pm »
A MAME monitor FAQ is a great idea. I hope to write some more tonight.

What is the resolution of my monitor?
Monitors are classified by their horizontal bandwidth and number of visible lines. This effectively describes their resolution. You can roughly estimate their vertical refresh rate (frames per second) by dividing the horizontal bandwidth by the number of visible lines. For a standard resolution monitor this would be 15750 / 240 =~ 65 Hz.
resolutionhorizontal bandwidth# lines# colorscomparable
standard15.75 kHz240unlimitedCGA or NTSC TV
extended16.5 kHz288unlimitedCGA or PAL TV
medium25 kHz380unlimitedEGA
high31.5 kHz450unlimitedVGA
Note that we are talking about CRT monitors only. If your monitor is advertised as LCD, TFT, plasma or projection it cannot be classified using the table above.

menace

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Re: The Monitor FAQ
« Reply #4 on: January 13, 2004, 01:24:31 pm »
(Thanks for contributing b3atmania!)

To test your colors (to determine if you need a capkit or just adjust some pots)  run the "Sente Diagnostic Cartridge" in mame and select test 12--color bars.  Your colors from left to right should be: Black, white, red,green,blue, cyan and magenta.

« Last Edit: January 13, 2004, 01:26:50 pm by menace »
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menace

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Re: The Monitor FAQ
« Reply #5 on: January 13, 2004, 01:26:22 pm »
I will post monitor specific info as a come across it but if other members would like to cut and paste specific tidbits about their monitor in here, they are more than welcome (and encouraged ;)).  Please clearly identify the make and model of the monitor to which the info pertains and credit whoever provided the info


Wells Gardner K4600 daughter board information provided by Ken Layton

Fortunately, all versions of the video interface card are interchangeable between the various versions of the 4600 series monitor.

The lower the "P" number the earlier the version the board is. Here are the versions I know of:

P297 has composite negative sync only. There is only one video input connector. Originally installed on 19K4601. Video input (P205) connector pinout:
1 - Video green
2 - Video blue
3 - No connection
4 - Video red
5 - Ground
6 - Composite negative sync

P298 has separate positive sync only. Originally installed on 19K4603 & 19K4653. Video input (P205) connector pinout:
1 - Video red
2 - Video green
3 - Video blue
4 - Ground
5 - Vertical + sync
6 - Horizontal + sync

P302 has composite negative sync only. Originally installed on 19K4602 and 19K4604. Video input (P205) connector pinout:
1 - Video green
2 - Video blue
3 - No connection
4 - Video red
5 - Ground
6 - Composite negative sync

P306 has positive and negative separate sync. Originally installed on 19K4615. Video input (P205) connector pinout:
1 - Video red
2 - Video green
3 - Video blue
4 - Ground
5 - Vertical + sync
6 - Horizontal + sync

P307 has positive sync. Originally installed on 19K4613. Video input (P205) connector pinout:
1 - Video red
2 - Video green
3 - Video blue
4 - Ground
5 - Vertical + sync
6 - Horizontal + sync


Sync  connector (P204) pinout:
1 - Ground
2 - Vertical - sync
3 - Horizontal - sync

P317 has positive and negative separate sync. This is the latest version and has the desirable "horiz. centering" pot mounted at the edge of the board right where you can easily get to it. The "black level" (a.k.a. brightness) is also mounted next to this pot. Originally installed on 19K4625, 19K4626, and 19K4675. Video input (P205) connector pinout:
1 - Video red
2 - Video green
3 - Video blue
4 - Ground
5 - Vertical + sync
6 - Horizontal + sync

Sync connector (P204) pinout:
1 - Ground
2 - Vertical - sync
3 - Horizontal - sync

Edit:

Oh, hold the fort----I just found one of my Wells manuals and found the P302 schematic. Wells-Gardner manual number 69X0942-100 dated 9-80 has the info for this board in it. This is the manual for the 4601, 4602,4603,4604, and 4653.

I think this board was used on Galaxian games originally.
« Last Edit: September 21, 2007, 08:20:14 pm by Peale »
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menace

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Re: The Monitor FAQ
« Reply #6 on: January 17, 2004, 08:39:59 am »
Wells Gardner K7191 chassis numbers

if there is a P447 then its 19" if there's a P538 then its a 25", if there are no numbers but a brown board with green lettering and a funny looking cylinder attached to the flyback, this is the zenith version of the K7191 (others may be able to add more specific info hint, hint)

The K7191 manual can be found here:  (but this only pertains to the P447 board)http://www.mikesarcade.com/arcade/monitors.html

if you need the schematic for the P538 I can send it to you--it is different and does have a few key different parts than the P447 board
« Last Edit: September 21, 2007, 08:23:49 pm by Peale »
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menace

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Re: The Monitor FAQ
« Reply #7 on: January 23, 2004, 08:08:57 am »
How to degauss your monitor--by Randy Fromm

------------- Modified by saint -----------------

Randy Fromm has made it clear he does not want any of his copyrighted material reposted on the Net. It's unfortunate because there's lots of good stuff, but please do not post anything from proprietary material (including the Blue book) here.

Sorry....

--- saint

« Last Edit: January 24, 2004, 09:41:23 am by saint »
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menace

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Re: The Monitor FAQ
« Reply #8 on: January 27, 2004, 07:40:12 am »
oops--didn't mean to step on anyones toes there...

Here's how I did it--not as eloquently written.

The monitor can be on or off, but on is preferable so you can see the effect ;D.  Take your degaussing coil (or even a household magnet--not too powerful--don't want to suck the fillings from your neighbour's teeth) and starting in the center of the tube, make a spiral action, progressing farther and farther from the tube, out to about 6 feet (further if you are using a powerful magnet).  If you are using a degaussing coil (from therealbobrobert or elsewhere) it is recommended that you flip the coil so it is laying perpendicular to the tub before shutting it down.  That's it!

With my pc monitor I had to turn it on every 30 minutes or so for a minute or 2 to get the built in degauss coil to clean any artifacts (I had a red blob in the corner that wouldn't go away--much better now)  The reason for the every 30 minutes is that the thermistor that controls the degauss coil needs to cool down before it will restart the coil.  hope this helps!
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Re: The Monitor FAQ
« Reply #9 on: January 30, 2004, 01:15:52 am »
Great thread, here is my contribution.  I just read this as I head towards an 8-liners chassis + tv tube = Arcade Monitor project.  It really pays to read the BASIC theory behind the technology you are about to mess with.

http://electronics.howstuffworks.com/tv.htm

menace

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Re: The Monitor FAQ
« Reply #10 on: February 17, 2004, 07:09:23 am »
Understanding vertical limits and sizing of arcade monitor screens Courtesy of WPCMAME:

There is one thing that you must understand about graphic cards. They can't control the distance between the lines on the monitor. Modern monitors can auto-adjust so that the image fills the entire vertical height but with an arcade monitor the only way to change the vertical size is the knob marked "Vertical Size" or "V.SIZE".

Normally when you put a game into a cabinet you adjust the monitor so that the image fills the entire screen. The problems start when you put a PC into the cabinet and switches between games with different vertical resolution. You don't want to mess with the V.SIZE knob every time.

What you have to do is to fix the number of lines you want your monitor to display and then accept that some games doesn't fill the entire monitor or are clipped at top/bottom. If you accept that the game display is a bit distorted you can use stretch but watch out for the refresh rate (more about that later).

So here is a little guide.
Look at what games you want to play and what resolutions they got. Most horizontal games use  224,240,248 or 256 lines. vertical games on a horizontal monitor use 256 or 288 lines.

Lets take two cases.
1. You don't play vertical games on the horizontal monitor but you do play some games with 248 lines.
To adjust your monitor, use a resolution with 248 lines and adjust the monitor so that the image fills the entire height. I don't know what pixelclock the  ArcdeVGA card uses for its resolutions so I can't help you adjusting the horizontal size. Best thing is probably to use 320x240 and then adjust the monitor so that the black borders on the sides are the same size as the ones on top/bottom. If you use advancemame use a resolution of 330x248 (4:3) and adjust it so that it fills the entire monitor.

Now with 248 lines on your monitor you will get black borders on all games that uses less than 248 lines. 240 line games will give you ~3% black borders and 224 line games give ~10%.

2. You want to play vertical games with 288 lines on your horizontal monitor. Adjust the monitor in the same way as above but use a mode with 288 lines (e.g. 384x288). Note that vertical games don't use the entire width of the monitor so it doesn't matter if you can't see the corners.
With 288 lines on your monitor you will get big black borders on all horizontal games. 240 line games will get 20% and 224 line games get 29% or almost a third!

I use around 280 lines (missing a few lines on vertical games) on my 25" monitor which means that horizontal games is the same size as on a ~20" monitor. I probably wouldn't set it up with more than 256 lines on a smaller monitor.

What about stretch then?
MAME got a feature that allows you to stretch/shrink the image to any size that you want. With that feature you can have all games fill the entire monitor but with a more or less distorted image. There is one thing to watch out for: refresh rate.
Arcade monitors got restrictions on what refresh rate you can use for different resolutions. Approx. values are
240 lines 60Hz
248 lines 57Hz
256 lines 55Hz
288 lines 50Hz
This means that if you adjust your monitor to 256 lines, a game that fills the entire height of the monitor (with or without stretch) can't use a refresh rate of more than 55Hz. The limit is 50Hz for 288 lines. The choice here is if you want the game to fill the entire height (with stretch) or if you want it to run at the correct refresh rate. Some games are more sensitive to differences in refresh rate than others. E.g. horizontal scrolling games will show tearing effects. Note that either the refresh rate is correct or not. It is not better to run a 60Hz game with 57Hz than 50Hz.
You can't run your vertical games at their correct refresh rate on a horizontal monitor. Fortunately these old games usually doesn't use scrolling. One exception is BombJack where the background will flicker if not run at 60Hz. For BombJack I use a special mode with 247 lines and 60Hz to avoid the flicker but I miss some lines at top/bottom.
« Last Edit: September 21, 2007, 08:24:52 pm by Peale »
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Re: The Monitor FAQ
« Reply #11 on: February 19, 2004, 09:41:00 pm »
just another tip on degaussing a monitor.
place your game so it faces to the north or south when usind a degaussing coin as it will help in the process of degaussing as it lines up with the magnetic forces of the earth.
IF IT HAS ,TIRES

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Re: The Monitor FAQ
« Reply #12 on: February 19, 2004, 11:38:29 pm »
just another tip on degaussing a monitor.
place your game so it faces to the north or south when usind a degaussing coin as it will help in the process of degaussing as it lines up with the magnetic forces of the earth.

I thought this trick only works for really big monitors.

The biggest problem when it comes to monitor magnetic interference is the speakers.  Before installing speakers in a cab, test them out by bringing them within the install distance while the monitor is on.  Move it around the screen.  If you notice significant interference, forget about using those speakers!

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Re: The Monitor FAQ
« Reply #13 on: February 24, 2004, 12:34:13 pm »
Hi, I've got a question for the FAQ:  What is degaussing, and why would one want to degauss a monitor?  Please tell me, as I'm too embarassed to start en entire topic with this question.

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Re: The Monitor FAQ
« Reply #14 on: February 24, 2004, 01:14:54 pm »
Because your monitor operates by an electron gun firing electrons at a phosphor grid it uses magnets and magnetic fields to aim the electrons that are being fired.  When a monitor gets a foreign magnetic field applied, the guns go out of whack and you get discoloration.  the purpose of degaussing is to erase those errant fields so that the monitor only has its own magnetic properties governing.  Most monitors have built in degaussing coils which operate for a few seconds when initially turned on.  This way the electrons hit the screen where they were originally intended and the picture looks as it should.
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Re: The Monitor FAQ
« Reply #15 on: February 24, 2004, 10:16:05 pm »
Thanks very much!

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Re: The Monitor FAQ
« Reply #16 on: March 29, 2004, 07:32:24 am »
Wells gardner K7191 chassis numbers

The K7191 manual can be found here:  (but this only pertains to the P447 board)http://www.mikesarcade.com/arcade/monitors.html

if you need the schematic for the P538 I can send it to you--it is different and does have a few key different parts than the P447 board

I have just got a P538 in a cabinet and it doesn't work, can you send me a copy of the schematics for it, as I would like to have a go at repairing it before I replace it.  Check your PM for my email address.

Thanks,
Martin


[Insert something witty here]

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Re: The Monitor FAQ
« Reply #17 on: April 05, 2004, 09:52:37 pm »
I have a hantarex polo, and im hooking it strait to VGA well now when I turn it on all I see is a white line across the middle of the screen. It

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Re: The Monitor FAQ
« Reply #18 on: April 05, 2004, 11:58:17 pm »
Hantarex monitors are well known for taking out the vertical deflection ic chip as well as needing tons of capacitors.

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Re: The Monitor FAQ
« Reply #19 on: April 06, 2004, 12:02:55 am »
so what shood i do???

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Re: The Monitor FAQ
« Reply #20 on: April 06, 2004, 12:18:21 am »
You'll need to take the monitor to a service tech or repair center and it's gonna cost ya.

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Re: The Monitor FAQ
« Reply #21 on: April 11, 2004, 09:03:38 pm »
I wrote this tutorial a while back. Hope you like it!
Using MAME with TVTool - for owners of Nvidia cards w/ TV-Out.

http://tvtool.info/forum/viewtopic.php?t=67&start=16

Here's the TVTool website:
http://tvtool.info/index_e.htm

-Sune

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Re: The Monitor FAQ
« Reply #22 on: May 04, 2004, 10:26:47 am »
My monitor only fits in my cocktail upside down because coin mechs on the coindoor hit the monitor's PCB when the coindoor is closed. Can I make my monitor display updside down?

Yes you can by a technique known as yokeflipping. You can find out more about it here
http://www.dameon.net/BBBB/yoke.html

menace

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Re: The Monitor FAQ
« Reply #23 on: June 05, 2004, 10:33:12 am »
Monitor Interference fix as provided by Ken Layton:

If the pattern is "herringbone" (as the experts call it) which newbies would call a fine "worm wiggle" you need to connect a jumper wire on your power supply between the "Frame Ground" terminal and the DC output Ground terminal.

The FG terminal on the power supply should get jumpered to the either one of the GND terminals on the power supply. FYI those GND terminals are the DC output ground.
« Last Edit: June 05, 2004, 10:33:57 am by menace »
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Re: The Monitor FAQ
« Reply #24 on: June 09, 2004, 02:42:20 pm »
Question:  What is the specific function of a 1:1 Isolation transformer?   Isn't  it supposed to keep the AC at a steady 60hz?  Keep the spikes out so the monitor doesn't blink?

Answer (courtesy of Ken Layton): As pertaining to commercial arcade games the function is solely to isolate the monitor's "hot" chassis from all other components in the cabinet and keep you from frying if you touch the chassis. Only the monitor is connected to the output side of the transformer and nothing else.   The transformer was not designed as a voltage regulating/spike protecting unit.  It is a safety device for sure.
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Re: The Monitor FAQ
« Reply #25 on: July 22, 2004, 09:27:33 am »
Here is some more Monitor ID information also sent to Bob Roberts , There is a heap of stuff I haven't documented on my website about chassis that are re-badged and sold by various companies , if you get stuck or not sure what chassis goes with what CRT , dont be scared to ask , there are heaps of chassis and CRT's out there that are interchangable .


 
These are some things I found on Bob Roberts webpage:
If you have a look the chassis ID'd as Kortex , T & E and Kortex KTA-915 and Sharp Image SI 319  , all these 4 chassis are the same they are all Kortex KTA-915's just various batches of the same chassis. Kortex and Sharp Image are the same chassis all manufactured by the SeeJoo Corporation in Korea.
 
Also note the Sega MC-2000-S , this chassis was never made by SEGA , it is an early Nanao chassis made by a sister company of Nanao called Kaga Denshi The correct model number is KZ-20EN-L this used the standard 12 pin neck board.
They also released a 10 pin version KZ-20ES that was later replaced with a Nanao MS7-20L .
 
There is another chassis ID'd as Kagi  , this is almost correct but is actually one of the very first Kaga Denshi chassis , they also were a standard 12 pin type , the only difference between the 14" and 20" version was the flyback , 14" flyback was MSH-D548 and 20" was MSH-D562 , this chassis was replaced by the later KZ-20EN-L also known as the SEGA MC-2000-S and are interchangeable.
At the same time a korean universal replacement was made and badged as "Orion" , the first revision was an OC-2021 and later the OC-2022 , over 300,000 of these were sold in Australia alone as they were very reliable and only 1/5 of the cost of the Jap monitors ( Kaga / Nanao / Sega )

It's very handy to note that the KZ-20EN / Mc-2000-S will work on any 13 /14 / 19 inch CRT that the neck board fits on , for example Mitsubishi , Toei , AWA , Phillips , Orion , Kaga Denshi and various older CRT's used in cocktails that have the same neck pinout.
 
The chassis ID'd as Korean AP-0621 and Korean AM-0316 are the same chassis labelled incorrect , it is actually one of the many chassis made by Orion , this model is the Orion A-1 chassis made in Korea.
 
The Wei-ya 826HR  was also sold as a "Glendale" chassis with the same part number , interestingly Wei-ya , Pentranic , Rodotron and Glendale all come form the same factory.

After playing around with monitors full time for the past 21 years there is probably more stored away in my head than I could ever document so dont throw anything out until you ask :)
« Last Edit: August 06, 2004, 11:56:56 pm by Jomac »

melmo

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Re: The Monitor FAQ
« Reply #26 on: August 16, 2004, 03:57:59 am »
What are the most common game resolutions, (i.e. ega, cga, vga...)

im looking at building a traditional cocktail arcade macine so moitor res will be highly releven to the PCBs (games) that i lll be able to play once the machine is assembled will be restricted by the type of monitor i purchase.

Melmo

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Re: The Monitor FAQ
« Reply #27 on: August 16, 2004, 10:19:55 am »
90% of commercial arcade games use standard res CGA monitors.

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Re: The Monitor FAQ
« Reply #28 on: August 16, 2004, 02:59:38 pm »
A picture of a CRT would help this thread - Identify where the yoke is, where to measure for vertical and horizontal impedence, etc. I've been reading on diy XY monitors, and I am wondering what they are talking about, since it doesn't seem like it would take too much time to wind the wires... Also, what is the glass thingy at the end of every monitor?
-------------------------------------
My games: Tapper, Asteroids, Cocktail-MAME, Tron, ROTJ, Tempest, Star Wars (not working)
My wants: Warlords Cocktail

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Re: The Monitor FAQ
« Reply #29 on: August 17, 2004, 11:52:25 am »
If you check 8liners.com's chassis page, they have pictures about how to measure impedence and how to identify tubes/etc. However something here would be good too.

Winding wires:   First you need to have a supply of fine/pure copper wire. Also it must be sealed with something to prevent shorting (it isn't a bare wire..if it was it would not work). It then must be wrapped exactly within a certain area and at a certain thickness.  The length of the wire + the width + the way it's wrapped + the purity of it all affect the impedence, and the resulting affect on the electron beam.  No one would ever be able to handwrap it the same twice, let alone match the impedence correctly. You'd have a very strange display with tons of geometric impurities that could never be adjusted out.  

It's a nice idea, but it just ain't gonna happen.


The glass thingy at the end of every monitor?  You mean the neck of the tube?  It's part of the entire tube. The yoke only sits around it.

To paraphrase "Airplane!": "Ever seen a CRT tube nakked?"

Here are 2 links:
http://www.ionpool.net/arcade/tubeswap/tubeswap.html
http://coinop.org/repair/Monitor_TubeSwap.aspx

Specifically this picture:
http://coinop.org/repair/monitor_tubeswap/05_TV_tube.jpg


The tube is thick at the front (1" glass), moderately thick (1/4") on the tapered sides, and extremely thin around the neck (1/16"). The neck houses the heaters, grids and electron guns.


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Re: The Monitor FAQ
« Reply #30 on: September 07, 2004, 09:29:35 am »
These are the typical resistance values between pins for the K7191 HOT (2SD1398) and Regulator (STR30130).  This may not tell you if the chip is going to operate properly but you will be able to tell if its blown or not.

Taken as label side up with the digital ohm meter set to "diode".  The first value indicates where to position the black lead(-).

2SD1398
1 to 2 open
1 to 3 53
2 to 1 477
2 to 3 511
3 to 1 53
3 to 2 open

STR30130
1 to 2,3,4,5   open
2 to 1,2,3,5   open
2 to 4            1667
3 to 1,5         open
3 to 2              587
3 to 4            595
4 to 1,3,5      open
4 to 2            1065
5 to all           open

Slight variations are ok.
« Last Edit: January 09, 2005, 07:54:39 am by menace »
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Re: The Monitor FAQ
« Reply #31 on: September 10, 2004, 11:00:22 am »
Those readings only apply if you are using a digital (electronic) multimeter and only if it has a "diode test" function. Readings are much different if you use a conventional analog (meter & pointer) style multimeter.

menace

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Re: The Monitor FAQ
« Reply #32 on: November 21, 2004, 08:07:11 am »
http://www.seuservice.com/search.html

Click above for manuals for select sega games.  You can also contact their customer support people and find out if they have the manul for a game otherwise unlisted. (compliments of Ken layton)
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menace

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Re: The Monitor FAQ
« Reply #33 on: November 22, 2004, 04:26:23 pm »
I can't believe I have never been to this site before but nonetheless, if you want a great cross-referencing site go here:

http://nte01.nteinc.com/nte/NTExRefSemiProd.nsf/$$Search

type in your part number , for instance the K7000 HOT is a 2SD1398
and you will get the more common nte part number for it (nte2302)

please keep the "i knew that--were you living under a rock?" statements to a minimum  :-[ ;D
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menace

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Re: The Monitor FAQ
« Reply #34 on: November 28, 2004, 08:18:54 pm »
Tube readings--you can get donor tubes from tv's and match them to the appropriate chassis (from ebay, your workbench or wherever)

« Last Edit: March 10, 2005, 10:39:07 am by menace »
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Re: The Monitor FAQ
« Reply #35 on: February 28, 2005, 03:43:23 pm »
info on the zenith K7000A chassis as provided by Ken Layton:


Around 1990 or so Wells-Gardner was getting so many orders from game manufacturers that they were falling behind in production. The k7000 was their most popular model at the time for arcade video games. So they subcontracted with Zenith Electronics for Zenith to build the k7000 MAIN circuit board and NECK board (but not the remote adjustment board). This became known as the "K7000A" chassis. It did not have the usual "P447" or "P538" numbers silk screened on the circuit board like the genuine Wells-Gardners did. Instead the main board is silk screened 204-2205-07 and the neckboard is silk screened 204-2203-02.

The easiest way to identify this version is that there are TWO PINK wires going to the suction cup whereas the standard Wells-Gardner k7000 has ONE RED wire going to the suction cup. It is unfortunate that Zenith chose to partly redesign the circuit board from Wells-Gardner's design in order to use a proprietary Zenith made flyback. This particular flyback (Zenith numbers 95-4149 and A-15945) is no longer available anywhere thus making this chassis unrepairable should the flyback fail (a common problem). The flyback for standard Wells made k7000 (the 0528 flyback available from many suppliers) will not physically nor electrically work to repair the Zenith made chassis.

So if you have a k7000A chassis and the flyback is bad, then you're only hope to repair the monitor would be to either get a working regular k7000 Wells-made chassis (direct plug 'n play swap) or order an 8liners.com universal replacement chassis.

BTW, the k7000A uses the same cap kits as the regular Wells-Gardner K7000 monitors. Zenith kept the same component designations (and values) on the pc boards at least.

Oh, and to further confuse people, Wells used (mostly) Zenith picture tubes in both versions.
« Last Edit: September 21, 2007, 08:29:10 pm by Peale »
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Re: The Monitor FAQ
« Reply #36 on: March 09, 2005, 11:43:28 am »
My monitor was just recapped and now it doesnt work (wont turn on) , any ideas?   :-X

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Re: The Monitor FAQ
« Reply #37 on: March 09, 2005, 12:13:30 pm »
Did you do the recapping or did a "professional" do it?

Without more details, here are my thoughts...some may be blatently obvious, but may not to some.
- Did you reconnect the power correctly? (Test if there is 120 volts where the power comes into the chassis)
- Did you blow the fuse?
- Did you remember to reattach the ground wire that surrounds the outside of the tube and plugs into a pin on the neckboard?
- Did you reattach the anode cap correctly?
- Is there an orange glow in the neck but just no picture?
- Is there a high pitched whine when you have your ear close to the chassis? (not all people can hear this if you have damaged high-end (15.75KHz +) hearing.)
- Did you reattach the yoke wires correctly?
- Did you reattach the video input signal correctly?
- Did you double check every capacitor is installed correctly for polarity?

Start with that list and see where it leads you.

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Re: The Monitor FAQ
« Reply #38 on: March 18, 2005, 07:15:27 am »
so you have your randy fromm's flow chart but aren't sure what to do with this new fangled digital multi-meter...

On a digital multimeter you should have AC volts, DC volts, Resistance (in ohms), milliamps, and Amps--some have special diode reading function and some also have npn ,pn, transistor readings.

For a (typical) arcade monitor, AC volts comes in off of the isolation transformer 110-120 (sometimes 100 if its nintendo or something).  It is then converted to DC volts on the board.  Therefore any measurements on the board should be done in DC unless you have some weird type, and more than likley you should ask about it first anyways before believing everything you read on the web  :D

The DC volt range can go anywhere from 5V up to 250V (or higher) so it helps if you know what voltage you should be reading before you do it (i.e. refer to your flow chart)  To get your reading attach the black electrode to the frame or the ground of the chassis and use the red to probe for measurments (and don't be dumb about this--you are working with live electronics). 

To test components, you should always remove them from the board unless your device specifically allows you to leave them in.  An example of this would be an ESR meter to measure caps.  But for all resistors, diodes, transistors the part needs to be removed so that the circuit its in doesn't confuse your readings.

For transistors, you can A. get a known good one to compare it with, B. Measure it based off the flow chart (typically the HOT is an easy one to find out if its bad or not) .  For integrated circuits, you pretty much have to replace it since so few people would have the equipment to test these.  For capacitors all you can really do with a multimeter is see if its open or closed.  Like i said earlier, if you have an ESR meter you can actually test this but again its not your average piece of equipment.
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Re: The Monitor FAQ
« Reply #39 on: March 23, 2005, 05:33:31 pm »
Just a quick thing about transistors, diodes and the testing of them. These things are basically switches. They use junctions that require a voltage to turn them on. Most Diodes and trasistors use a silicon based substance for the junction which take a small voltage to conduct.

Now what is my point? It is this...if you use a digital multimeter to test these things, the PN junction will forward bias from the multimeter's output. In other words, do a resistance check on the diode or transistor.  For a diode, with the positive lead on the Anode and the negative lead on the cathode, you should read a short and with the leads flipped around, you should read open.

Transistors work the same way but are a little more complicated in that they are two junction switches. Junction one is emitter to base, and junction two is base to collector. You can perform the checks in the same manner as the diodes but as there are different types, I cant say where to put the leads.

Just know that when testing a junction, try it both ways. If it's a good junction it will be a short one way and an open the other way. Hope that helps someone and that it wasn't too confusing. Let me know if you need more info.

Oh and by the way, Menace has a good point about removing components from the circuit. I can't tell you how many times I've gotten cocky and left them in only to be proven wrong.
« Last Edit: September 21, 2007, 08:30:51 pm by Peale »

menace

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Re: The Monitor FAQ
« Reply #40 on: April 10, 2005, 09:53:08 pm »
Taken from the sci.electronics.repair FAQ :

Note that due to the additive color scheme used in all emissive color displays like CRT or flat panel TV sets and video monitors, a single missing primary color (red, green, or blue) will result in the following appearance (for a white screen):

    Missing Color       Appearance
  ------------------------------------------------
       Red              Cyan (blue-green)
       Green            Magenta (reddish-purple)
       Blue             Yellow

This may best be observed with a test pattern a color on-screen display for which you recall the proper colors.


[I'm posting this here both as information and as a sticky note because I always forget  :))  By the way the sci.electronics.repair FAQ can be found at:

http://repairfaq.cis.upenn.edu/sam
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Re: FAQ: Do I need to discharge my monitor if I ... ???
« Reply #41 on: June 10, 2005, 03:25:11 pm »
I'd also like to add something...

For anybody mucking around on their monitor chassis, hopefully you know this already, but those barrel looking things standing up are capacitors. They're plastic coated around the sides and usually have metal showing on the top. Though it's not going to happen every time, touching that metal can give you a good zap - especially if you're hot and sweaty from digging around inside an arcade machine. It's those big ones near the power leads that have gotten me before. You'll see the same stuff if you pop open a power supply.


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Re: FAQ: Do I need to discharge my monitor if I ... ???
« Reply #42 on: June 10, 2005, 06:34:56 pm »
good faq..this should be sticky!!

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Re: The Monitor FAQ
« Reply #43 on: June 12, 2005, 11:18:28 pm »
This needs to be in the FAQ.

Can I rotate a computer monitor?

Mario

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Re: FAQ: Do I need to discharge my monitor if I ... ???
« Reply #44 on: July 01, 2005, 02:53:57 am »
I would think that cleaning out the monitor should require a discharge too. If you hit the wrong wire or component, you could get a nasty shock
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Re: FAQ: Do I need to discharge my monitor if I ... ???
« Reply #45 on: July 26, 2005, 12:45:04 pm »
Is there any way to add pictures to this thread. I don't know enough about these monitors to know what not to touch if I ever need to remove my arcade monitor from the cab.

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Re: FAQ: Do I need to discharge my monitor if I ... ???
« Reply #46 on: August 05, 2005, 01:26:54 am »
If it looks like a suction cup, don't touch it. If it looks like a metal barrel either standing up or laying flat against the circuit board, don't touch it.

Monitors have mounts that are totally safe to grab. They usually have handles on them. Otherwise, they have metal frames that are safe to grab. You really do need to go poking around to hurt yourself.


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Re: The Monitor FAQ
« Reply #47 on: October 03, 2005, 03:08:31 pm »
HOW TO USE POWERSTRIP AS BY WPCMAME

 Here is a start

1. Windows XP on arcade monitor.

The aim om this guide is to setup an environment where applications running under Windows XP (including the desktop) works together with a low-res arcade monitor. It should be noted that even if applications such as word processing, internet surfing etc can be run on a low-res monitor, the picture quality (i.e. interlace flicker) is not suitable for longer periods of time. Games and movies does not suffer from this and works fine.

The guide only deals with the software involved. I use Ultimarc's J-PAC to connect my monitor to the graphics card but that is not necessary.

2. Software used.

In theory, no special software is required to run windows on an arcade monitor. The normal graphic card driver is fully capable of outputting the correct signals for the monitor. However, the graphic card driver doesn't normally include a user interface for setting up resolutions outside the standard 640x480, 800x600 etc. To avoid messing with windows registry settings this guide uses a tool "PowerStrip" from EntechTaiwan.com. There are other tools available but I have not tested them.

PowerStrip got 2 functions that we will use here:
1. It allows you to create custom resolutions and tweak existing resolutions via a graphical user interface.
2. It can automatically change the timing of the display whenever it changes. E.g. when a game asks for a VGA resolution (640x480), PowerStrip will automatically convert it into a resolution that works with the arcade monitor (640x480 interlaced).

3. Step-by-step guide

3.1 Install PowerStrip
Just download the trial version from www.entechtaiwan.com and run. The trial
version is fully functional but got a time limit (365 days) and a nag screen.

3.2 Verify that your graphic card driver works with an arcade monitor.
Obviously you need a VGA monitor to perform these actions.
(If any of the items mentioned below isn't available, your graphics card/driver doesn't support custom resolutions. Not much to do but get another graphic card)
1. Right-click on the PowerStrip icon in the task bar and select Display Properties/Change
2. Click on advanced settings
3. Click on "Custom Resolutions".
4. Go all the way down in the list of resolutions to the one that is labeled "640x480i (arcade)".
5. Select it and click on "add new resolution".
6. PowerStrip will now ask for confirmation and then switch to the new
   resolution. Connect the arcade monitor and one of four things can happen:
   1. It works. The windows desktop look stable but there is a lot of
      flicker on window borders and text etc. This is normal interlace
           flicker. We'll see later what we can do about it.
   2. The desktop is displayed but it is not centered, jumps up/down, is
           skewed etc. The signal from the graphic card is correct but you
           need to use the monitor controls to adjust the image.
   3. The desktop is visible but it looks like a jigsaw puzzle (the
           mouse pointer should look fine). Unfortunately your graphic card
           driver got a bug with "tiled" memory at low interlaced resolutions.
           PowerStrip can't fix the bug but it includes a workaround.
           Unfortunately the workaround will degrade 3D performance on the
           card with ~30%. Here is what to do:
      - Restore the display by pressing CTRL-SHIFT-S
      - Go to the custom resolution screen again
      - Double-click on the heading "Resolution" in the upper right corner.
      - A dialog box will appear asking if you want to turn
        off "tiling".
      - Select yes and then try to add the arcade resolution again.
   (You can also contact the driver manufacturer and hope that they fix
    the bug but don't hold you breath. ATI support answered me "We don't
    have the resources to deal with your problem". nVidia had a
    similar problem on some of their cards but I'm told it is corrected
    in their latest driver)
   4. Everything else. This includes half-sized desktop, no picture at
      all, colored lines across the monitor etc. Your graphic card/
      driver doesn't work with an arcade monitor. Try the monitor
      controls and see if you can get a picture but otherwise there is
      nothing to do. Press CTRL-SHIFT-S to go back to the VGA
      resolution.

7. If the desktop works, powerstrip will now ensure that the resolution
   640x480 always displays interlaced regardless of application.

   try mame pacman -resolution 640x480
 
   Of course, powerstrip must be running for it to work so when starting up
   the computer, the desktop will not be interlaced until powerstrip starts.

3.3 Plan the resolutions
Once you confirmed that your graphic card/driver works with the arcade monitor you need to look into what resolutions you need. Here are some things
to think about:
1. What applications will I run on the monitor?

- Only modern windows/directX games: 640x480i is actually all you need. If you wan't higher resolution you can use 768x576i or even 800x600i. (Only use resolutions with 4:3 aspect ratio or the game will look stretched). The drawback is that if you adjust the monitor to display more than 480 lines, lower resolutions will have black borders around the game area.

- Watching movies: Movies look best if the monitor uses the same resolution as the source. For DVD movies it means 720x480i (NTSC) or 720x576i (PAL). Other sources are probably made for displaying on a PC monitor so they assume 1:1 pixel aspect ratio. Use 640x480i for NTSC material and 768x576i for PAL.

- Emulated arcade games etc: MAME games use over 300 different resolutions. It is not practical to add all these resolutions and it is not necessary. I can write a long essay on how to choose resolutions but I leave that for some other time. If you are lazy just choose the same resolutions as the ArcadeVGA card got. (http://ultimarc.com/avgainst.html)

2. Interlaced or progressive scan.

Most arcade games use progressive scan displays. This means that they used a resolution with less than 300 lines (mostly in the range 224-256). While it is possible to create these resolutions there is also another possibility, interlaced display. The benefit of interlaced display is that it doubles the number of lines. These lines can be used to improve the game display via different filters, to display a higher resolution artwork backdrop etc. It also reduces the number of resolutions needed since you don't need both progressive scan and interlaced resolutions. The drawback is that the game doesn't look exactly like in arcades which is important to many people. (I have tried both interlaced and progressive scan on my monitor and the difference is hardly visible. Now when I know what to look for I can see it on a static image but not during gameplay)

What you should always do is to select resolutions with more than 400 horizontal pixels. The reason is:
1. Works with all graphic cards. Some cards have problems with low pixels clocks.
2. You don't need 2 different resolutions for mame games using 512x240 and 256x240 etc.
3. A mame game displayed at 672x240 instead of 336x240 makes no difference in the picture. The images will look exactly the same (yes, exactly).

3. Scaling artifacts/black borders
A fundamental property of arcade monitors is that they will always display the same amount of lines on the screen independent of the resolutions used. This means that if the monitor is adjusted to display 576 lines (PAL movie), a 480 line resolution (NTSC movie) will not use the full height of the screen (of course the same applies for games). There are two ways to partly solve this.
   - Use black borders. Resolution with less lines than the monitor is
     adjusted for will have black borders at top and bottom. This gives
          the best picture but depending on monitor size and viewing distance
          it might not be the best solution for everybody.
     Note that black borders should also be added at left/right or
     the picture will look squeezed vertically.
   - Use scaling. Resolution with less lines than the monitor is
     adjusted for are scaled up and resolution with more lines are
     scaled down. Since the scaling rarly is a whole number of
     pixels (e.g. scaling 576 pixels to 480 means removing every 6th
          line) it will add various artifacts. Also here it depends on
     monitor size and viewing distance if the artifacts are acceptable
     or not.

3.4 Create custom resolutions

First: Enabling low res resolutions
By default it is only possible to select resolutions with more than 400 lines in powerstrip. To change this we need to manually edit the powerstrip configuration.
  - Close powerstrip by right clicking on the icon and select close.
    (powerstrip updates the configuration file on close. If we edit
     the file without closing powerstrip our changes will be overwritten)
    Notice that the desktop stays interlaced when powerstrip is closed.
  - Open powerstrip's configuration file "pstrip.ini" in the application
    directory (normally "Program Files/powerstrip").
  - Under the section header "General Options" add the line
    MinLines=200
  - Save the file
  - Start powerstrip
  - Open powerstrip's display settings.
  - You should now be able to select resolutions like 320x200 and 320x240
    (Don't enable these resolutions yet. By default these are VGA resolutions
     with a high refresh rate)

- Quick and easy way.

The easiest way to add resolutions is to copy them from a working powerstrip.ini file.
- Exit powerstrip
- Copy all entries under the [custom resolutions] heading in a working powerstrip.ini file.
- Start powerstrip and go to the "custom resolution" window.
- Select all custom resolution in the listbox and press "add resolution".
- Restart windows.

Done.

(Here I will add my powerstrip.ini entries)

- Long and difficult way

- Step 1: Add resolution to driver

Go to powerstrip's "custom resolution" window. As an example we will add a
resolution to use for the game Gauntlet. Gauntlet uses 336x240x60Hz but this means a pixelclock of approximately 6MHz which is below what most graphic cards can handle. Therefore we double the horizontal resolution to 672.
Enter 672 and 240 into the size boxes and just ignore the other boxes and press "add resolution". Powerstrip will restart the computer. If everything worked, the resolution
will no be selectable in the powerstrip window.

(Many graphic drivers (at least ATI) are very picky on what resolutions you can add. Fortunately, once the resolutions is added you can modify it as you like.
If the resolution isn't added you need to fool the driver by adding a normal VGA monitor resolution. This means that the horizontal refresh should of 31KHz and a vertical refresh of at least 50Hz. In this case it means that we add a resolution of 672x240x120Hz. If this doesn't work try to add interlace.)

- Step 2: Adjust resolution

Once the driver has accepted the resolution, it is available for selection in the powerstrip window. Now we need to adjust the resolution to the monitor. Problem here is that if the resolution doesn't work you will not be able to adjust it since you can't see it on the screen.

I recommend to do it the following way
1. Download the "Low Resolution Modeline Calculator" (lrmc) from http://sourceforge.net/projects/lrmc
2. Let the tool generate the modeline

>lrmc 672 240 60 -cga

Modeline "672x240x60.11"  12.726000  672 688 752 808  240 244 247 262  -HSync -VSync

3. Close powerstrip
4. Open powerstrip.ini and search for the line "672x240="
5. Replace the digits with the ones generated by lrmc (note that powerstrip uses a difference modeline i.e. instead of "672 688 752 808 240 244 247 262" it should be 672 16 64 56 240 4 3 15", each value is subtracted from the one before.)
6. Start powerstrip and select the resolution.

- Step 3: Fine tune resolution (center on monitor etc)

 Here are the values for the AVGA resolutions (with doubled horizontal resolution)

How to use them:
1. Close powerstrip
2. Open the file powerstrip.ini
3. Add the following lines under the [Custom Resolutions] heading.
(If the heading doesn't exist, just create it at the end of the file)

[Custom Resolutions]
480x240=480,16,48,32,240,4,3,15,9072,7
512x240=512,16,48,40,240,4,3,15,9702,7
512x256=512,16,48,40,256,4,3,17,9702,7
512x264=512,16,48,40,264,5,3,17,9702,7
576x240=576,8,56,48,240,4,3,15,10836,7
592x240=592,16,56,48,240,4,3,15,11214,7
608x240=608,16,64,40,240,4,3,15,11466,7
768x240=768,16,80,56,240,4,3,15,14490,7
640x240=640,16,64,48,240,4,3,15,12096,7
640x256=640,16,64,48,256,4,3,17,12096,7
672x240=672,16,64,56,240,4,3,15,12726,7
704x256=704,24,72,48,256,4,3,17,13356,7
704x264=704,24,72,48,264,5,3,17,13356,7
704x288=704,24,72,48,288,5,3,19,13356,7
736x240=736,16,72,56,240,4,3,15,13860,7
784x240=784,24,80,56,240,4,3,15,14868,7
768x288=768,16,80,56,288,5,3,19,14490,7
424x272=424,16,40,32,272,4,3,18,8064,7
448x240=448,8,48,32,240,4,3,15,8442,7
512x240=512,16,48,40,240,4,3,15,9702,7
512x288=512,16,48,40,288,5,3,19,9702,7
632x264=632,16,64,48,264,5,3,17,11970,7
640x288=640,16,64,48,288,5,3,19,12096,7
800x288=800,24,80,56,288,5,3,19,15120,7

4. Save the file and start powerstrip
5. Go to to the "Custom resolutions" window.
6. Select "user defined" resolutions.
7. Mark all resolutions in the window
8. Click "add resolution" and restart windows if necessary.

All resolutions should now be available. To test them:
mame gauntlet -resolution 672x240

To change the windows desktop to one of these resolutions use the right slider in powerstrip. (The resolution will not be available in Windows' display properties)

This procedure worked for me with both a Radeon9200SE and a GeForce2.
« Last Edit: September 21, 2007, 08:35:18 pm by Peale »
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Re: The Monitor FAQ
« Reply #48 on: October 24, 2005, 05:54:24 pm »
Hey guys, this is my first post and I'm a super noob so bear with me.

How does an arcade moninter get it's power? My cab that I got has a broken power suply thing...do I have to have one of those to suply power to the moniter? I'm so confused  :-[

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Re: The Monitor FAQ
« Reply #49 on: October 26, 2005, 09:21:48 am »
the monitor typically gets its power through an isolation transformer (large heavy metal block) which in turn gets its power from the switching power supply (little silver box with row of screws on the end) of course i have seen them reversed as well.  if yours is set up so that all the power is routed through the power supply then yes getting a new one would give you your power back--simplest thing would be to plug in the machine and using a voltmeter check the screws coming from the power supply and make sure voltage is coming out.  if it isn't its likley dead or you have blown a fuse somewhere.
its better to not post and be thought a fool, then to whip out your keyboard and remove all doubt...

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Re: The Monitor FAQ
« Reply #50 on: November 14, 2005, 03:21:16 pm »
Menace, it's usually the other way around...

Over-simplifying:
110v power from wall comes in to cab, then splits so one set of wires carries 110v to the "silver box" power supply, while the other set goes to the isolation transformer. Then the power goes from that to the monitor.


NO MORE!!

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Re: The Monitor FAQ
« Reply #51 on: September 14, 2006, 02:59:02 pm »
It would be cool if there was a post or guide in this thread on how to wire a monitor to an avga card. :applaud:

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Re: The Monitor FAQ
« Reply #52 on: September 20, 2006, 08:21:40 pm »
I agree with above.
off to check out Avga card on google

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Re: The Monitor FAQ
« Reply #53 on: October 03, 2006, 10:09:36 am »
Anyone use a flat panel LCD monitor for a MAME cabinet?  Not sure if it would look better or worse than a normal monitor.

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Re: The Monitor FAQ
« Reply #54 on: December 09, 2006, 01:24:14 pm »
A MAME noob chiming in attempting to begin construction on a 2-player joystik/button cabinet. What are the common sizes for arcade monitors? I'll be using a CRT TV but I'm having a hard time finding a decent one to purchase for cheap. Obviously it needs to have s-video, but what size is common? 24"? 27"? Like I said, I'm looking to mostly play fighters and side scrolling shooters.

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Re: The Monitor FAQ
« Reply #55 on: December 29, 2006, 03:47:36 am »
Here's a link to a thread in another forum with some lists of capkits. These are available from Zanen Electronics, adress info is included.

http://newlifegames.net/nlg/index.php
« Last Edit: January 13, 2010, 07:16:58 pm by SirPeale »

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Re: The Monitor FAQ
« Reply #56 on: December 30, 2006, 05:16:08 pm »
For those who seeks capkits:

Zanen Electronics' E-mail adress is ZanenElectronics@aol.com

I can confirm this address works as I just got a reply with a quote, their prices are the lowest I found so far.




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Re: The Monitor FAQ
« Reply #57 on: July 31, 2007, 02:57:44 pm »
Thanks for all the great info! I have a bunch of arcade parts am I'm looking to build a whole cabinet of my own.

--
John George
« Last Edit: May 07, 2008, 01:43:10 pm by Peale »

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Re: The Monitor FAQ
« Reply #58 on: August 02, 2007, 05:28:13 pm »
Maybe not for the average BYOACer, but should you ever start collecting original arcade cabs, this company could mean the rescue of your beloved (vector) arcade monitor.

Cinelabs www.cinelabs.com currently offers High Voltage Transformer replacements (sometimes called Flybacks) for:

- Wells-Gardner K6100 & K6400 - color vector monitor (Space Duel, Tempest, Quantum, Black Widow, Gravitar, Boxing Bugs, Aztarac)

- Atari/Amplifone 19" and 25" - color vector monitor (Quantum, Star Wars,The Empire Strikes Back, Major Havoc)

- Sanyo EZ-20 - color raster monitor (Donkey Kong (Jr.), Popeye, Mario Bros.)


These HVT's are often the cause of the "death" of any of these monitors. It is great to be able to get brand new replacements. And at affordable prices too.
These HVTs have been designed from the ground up specifically to replace the originals. They are *not* surplus TV HVTs that were "forced to fit and painted to match" for the occasion.

Mark Shostak, developer of these replacement HVT's and owner of Cinelabs, deserves much respect for taking the effort and risk of making these HVT's available at fair prices, and so helping to keep many classic arcade cabinet well and running, or making it possible to revive some of these fantastic classics back to glorious working order !

info@cinelabs.com
Cinelabs products are also available from Arcadeshop
« Last Edit: September 21, 2007, 08:36:48 pm by Peale »

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Re: The Monitor FAQ
« Reply #59 on: September 21, 2007, 08:20:57 pm »
Added information on the P307 card for the K4600.

http://forum.arcadecontrols.com/index.php?topic=45137.msg116724#msg116724

Feel free to fix it if it's screwed up.  Which it might be.

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Re: The Monitor FAQ
« Reply #60 on: October 29, 2007, 07:26:39 am »
Northerngames brought this to my attention--Nanao monitor schematics as well as a few chassis pics(contributed by segasonicfan apparently):

http://files.filefront.com/Nanao+Schematicszip/;8697391;/fileinfo.html

thanks!
« Last Edit: October 29, 2007, 07:29:24 am by menace »
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Re: The Monitor FAQ
« Reply #61 on: May 12, 2008, 11:53:20 am »

Horizontal Collapse

Vertical Collapse

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Re: The Monitor FAQ
« Reply #62 on: May 12, 2008, 01:23:35 pm »
Here is a short video tutorial I did for Bender on how to adjust the B+ voltage on my Sanyo20EZ monitor in my Donkey Kong machine.


B+ Adjustment tutorial:  This method can be used for all monitors.  Reference your monitor's manual to determine the correct B+ voltage test point and what the expected B+ voltage should read.




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Re: The Monitor FAQ
« Reply #63 on: May 16, 2008, 04:23:54 am »
what does adjusting the b+ voltage do? as in the appearance on the screen

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Re: The Monitor FAQ
« Reply #64 on: May 16, 2008, 09:34:29 am »
Maladjusted B+ can do many things to screen geometry.  In my case.  I could not tune in the FOCUS and my HORIZTONAL deflection was such that I could only fill about 45% of the screen with the video signal.  But mine was +88V when it should have been +108V.  Any lower and it might have stopped coming on.

B+ is often overlooked, but it should be checked anytime after performing cap kits, HOT and flyback replacements, etc...
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Re: The Monitor FAQ
« Reply #65 on: August 25, 2008, 07:53:29 pm »
Question:  What is the specific function of a 1:1 Isolation transformer?   Isn't  it supposed to keep the AC at a steady 60hz?  Keep the spikes out so the monitor doesn't blink?

Answer (courtesy of Ken Layton): As pertaining to commercial arcade games the function is solely to isolate the monitor's "hot" chassis from all other components in the cabinet and keep you from frying if you touch the chassis. Only the monitor is connected to the output side of the transformer and nothing else.   The transformer was not designed as a voltage regulating/spike protecting unit.  It is a safety device for sure.
I think Ken must have been misquoted here as this is not really what an isolation transformer does. In fact its the opposite. The function is to render the monitor chassis "cold" as opposed to "hot" and allow it to safely be connected to ground along with all other compnents in the cabinet. It does not isolate the chassis from the other componets in the cabinet, it isolates it from the AC power input. One side of the output of an isolating transformer should always be connected to ground and to the monitor chassis. The game board or PC ground is connected to the monitor ground by way of the video harness and so the monitor chassis must be grounded and definitely not "hot".
Early TV sets were designed in the same way as older arcade monitors and did not have isolating transformers. This meant the chassis was directly connected to one side of the AC mains supply. This was OK as the chassis was completely contained within an outer insulating cabinet with no external connections (apart from the antenna which was easy to isolate using coupling capacitors). Later TVs and all arcade monitors have external connections so cannot be allowed to have live chassis.
These days providing isolation from mains is easier with switch-mode power supplies which are isolated by design.
In many cabinets the isolating transformer feeds everything in the cabinet especially in 240 volt regions where it also drops the voltage to 110v.
What would happen if a monitor which needs an isolating transformer was used without one? It depends on which way the AC power cord is connected. It would either result in building neutral being connected to ground which is against every electrical code in the book and dangerous or it would result in 110 volts AC being applied to the ground of anything connected to the monitor ie the PC casing and the controls in a Mame cab, which would instantly destroy the PC and maybe the user!

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Re: The Monitor FAQ
« Reply #66 on: October 30, 2008, 10:19:16 am »
For the very brave of heart only: How to set-up purity and convergence:

http://personalpages.tds.net/~rcarlsen/cbm/converge.txt


This is about the best walk-through I've seen on the net. Text only, but pretty clear and complete IMHO.

Only do this if you have a poor convergence !!!!

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Re: The Monitor FAQ
« Reply #67 on: November 12, 2008, 03:54:52 pm »
I recently contacted the author of the Powerpoint tutorial (discharge.ppt) and he gave BYOAC permission to post the file here for archival purposes.  (Attached as a .zip file)

A big thanks goes out to Russ from www.arcadegames.net for letting us use his great file.   :applaud:

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Re: The Monitor FAQ
« Reply #68 on: December 04, 2008, 12:50:00 pm »
The Powerpoint tutorial is good and note that it mentions to do this when the CRT has to be disconnected from the main board. This is the only time you should discharge a CRT, ie when you need to remove the anode cap.
There is no need to discharge in any other situation. But be aware there are other dangerous charges held in the power supply capacitors on the main board, especially under some fault conditions (eg open fusible resistors on the power supply outputs) where the charge is not drained away and can stay there for hours.
On a working monitor, the power supply caps would drain fairly quickly.

Andy

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Re: The Monitor FAQ
« Reply #69 on: February 13, 2009, 12:26:02 pm »
continued...

Q: You said you would help me identify my monitor, so identify already...
A:  Ah the impatience of youth... ;D


The best thing to do first is look for a tag or sticker that explicitly says what model you have.  Please note that only manufacturer's and a few gifted arcade guys can identify using serial numbers --please find model numbers (it will say model:_____).  Failing that, look for identifying marks on the boards themselves (chassis and neckboard)  Sometimes there are numbers, sometimes there are letters that can help identify what it is you have. 

Last bet, take as good a top down picture as you can--this may require you to discharge the monitor and remove it from the machine but since it's likely not working anyways you will be doing this regardless (more on this later)

Armed with your picture, visit:
www.jomac.net.au/mon.htm OR

Bob Roberts-big bear bulletin board and see "whats my monitor" about halfway down the page. 

That link to Bob Roberts' Monitor ID page is dead: Use this one instead:

http://www.therealbobroberts.net/monitor.html

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Re: The Monitor FAQ
« Reply #70 on: March 25, 2009, 09:02:03 am »
I work on monitors a lot, but don't want to buy a lot of "cap kits".  Is there a list of commonly used capacitors?

Ken Layton has created this list of capacitors that he commonly orders in bulk.\

http://forum.arcadecontrols.com/index.php?topic=80699.0

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Re: The Monitor FAQ
« Reply #71 on: July 09, 2009, 02:54:32 am »
I recently contacted the author of the Powerpoint tutorial (discharge.ppt) and he gave BYOAC permission to post the file here for archival purposes.  (Attached as a .zip file)

A big thanks goes out to Russ from www.arcadegames.net for letting us use his great file.   :applaud:

~ DeLuSioNaL
The link to the PPt file in post 1 is no good anymore. And the zip DeLuSioNal29 posted is gone aswell..
Could someone post it again, please. I have a 21" monitor that I'm planing to strip down and use in my future cab, and I'm not that keen on being zaped. Thanx!

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Re: The Monitor FAQ
« Reply #72 on: July 09, 2009, 06:58:20 pm »
You'll have to look through the wiki, and elsewhere online....unless someone posts a link to a hosted file, cos files still aren't accessible through here.
Yo. Chocolate.


"Theoretical physics has been the most successful and cost-effective in all of science."

Stephen Hawking


People often confuse expressed observations with complaint, ridicule, or - even worse - self-pity.

Bangarang

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Re: The Monitor FAQ
« Reply #73 on: April 20, 2010, 01:00:40 am »
continued...

How to discharge a monitor:

See here for pictures and directions: http://www.arcadegames.net/sightsound/discharge.ppt


This link is now dead. has this information been archived somewhere? I need to take the case of my TV for space conservation in my cab and I'm scared.  ...very scared.

SirPeale

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Re: The Monitor FAQ
« Reply #74 on: April 23, 2010, 01:11:54 pm »
There are many many many links detailing how it's done.  Google is your friend.

SirPeale

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Re: The Monitor FAQ
« Reply #75 on: November 06, 2010, 11:35:17 pm »
Need a guide on wiring up a B & K Socket Adapter? http://forum.arcadecontrols.com/index.php?topic=107069.0

Spidey2222

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Re: The Monitor FAQ
« Reply #76 on: May 27, 2017, 02:06:30 pm »
I am planning on using a PC monitor with a 412in1 Game Board.  My question about the monitor is how do you access the monitor controls once you have pulled it from it's case and mounted it in a cabinet?   I have 5 buttons on the bottom of the monitor for on/off, couple settings, & a menu.  Do I need to wire that button bar up to still be accessible?  The main concern is the power, how do I switch that to be controlled from the main cabinet power switch?

Ken Layton

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Re: The Monitor FAQ
« Reply #77 on: June 28, 2020, 01:25:38 pm »
ATTENTION:

The monitor and power supply repair guides I have written over the years are now located at a new website link. Please go here now:

https://sites.google.com/site/mtpacifico/mikes_arcade/kens_korner