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| Future Pinball released!! |
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| nipsmg:
There's limitations with this release. #1) No ramps !!!!?!??!?!?!?! :o #2) No Pinmame support. Accordign to their forums also, there apparently may be no "official" pinmame support. By that statement I could see them exposing functions to drive the table through an extenal program, but not actually write the support themselves. So a "third party" would have to write a pinmame/FP bridge. Oh well. sounds like a "we're covering our butt" type of thing. When the website for FP first came up, they were showing images of "black knight 2000" and how realistic it looked, as well as Terminator 2. The tables looked amazing.. Then all of the sudden those pics came down. When you launch FP, they have a statement that says something to the effect of "the Future Pinball Team does not condone the usage of artwork to which you don't own the copyright.". Not that it's not possible, it's just "not condoned" This is a first release, but I have to tell everyone, I'm absolutely blown away. It takes a beefy machine to run with all the reflections/high resolution, but it's breathtaking. Can't wait till more tables come out. --NipsMG |
| jcrouse:
Looks very promising although upon initial installation and about half an hour of messing with it, it doesn't look and more cabinet friendly than Visual Pinball. It still launches to an editor and requires the mouse to load a table and then the F5 key to launch it. I didn't see how you can load a table from the commandline although I may have missed it. Also, when playing a game pressing the ESC key simply takes you back to the editor. Again, not very cabinet friendly. John |
| mccoy178:
Sounds like its wrapper time, eh? |
| Doc-:
I posted a message on their General Discussion forum asking if they could consider making the program more cabinet friendly (feel free to chime in there). Just allowing a command line option to run a table, then use escape to exit and P to pause (perhaps one more key for switching camera views) would make the whole thing easy to integrate with a cabinet front end. Hopefully they will fix this in a future release. The initial table is awesome though - hopefully there will be many more to come. Doc- |
| Howard_Casto:
I wouldn't worry about it at this point. Right now table associations don't even work. If you double click on the sci-fi table in explorer, future pinball loads up but it doesn't load the table. What troubles me is the fact that half of the keys are hard-coded. I don't understand why you wouldn't make them all re-mappable as it doesn't require any extra work. |
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