Main > Software Forum
Mortal Kombat II Buttons in MAME
<< < (2/2)
Skadar:
Wow!  Thanks a lot for the great information.  I'll see if I can use your suggestions to make this work.
Skadar:
Argh!  It just doesn't seem to work.  :(

I'm doing two reassignments here:

1) Switching Button 5 and Button 6.  This works perfectly.

2) Then I want to assign Button 5 to the same key as Button 2 (which is "H").  This DOES NOT work.

When I do this, whether through the Tab menu or by editing the mk2.cfg file directly, this is what happens...

1) Button 5 keeps doing the "quick block" that I mentioned in my first post...

2) Button 6 becomes disabled.

Any thoughts?
2PacMan:
For the record, i'm having the exact same problem...i wanted buttons 2 and 5 for block also, and have tried many times to re-map them and it doesn't work.  It will only let you have one of the buttons be block, and then button5 defaults to a kick, and vice versa. I finally just gave up and kept it that way.
Lilwolf:
very very easy... you can have as many buttons as you want for each.

Do this... Assume that button 5 is the good block and button 6 is the quick block.

Then, assume ASD, ZXC keys are the buttons on your control panel... And you want both S and X to be block.

in mame setup.  goto button 5 and select it.  Then hit S.  Then select it again and pres X.  It will now say Button 5 - S or X

Now either one will trigger the button 5.  Both are now the 'good' blocks and nothing is hooked to the quick block.

Other notes.  If you assign a key 2 times in a row to a button, you get not that key.  So you can have a button be a 'shift' key.  Let say Q be your shift.  Then you can have the UI select up be 'UP' and 'Q' and the player 1 up be 'UP' not 'Q'.  So when you have the Q button pressed it wont touch the player 1 setting but WILL do the UI.  GREAT for setting up a hidden switch for configurating buttons in mame when you don't want to use extra buttons for it. 
Navigation
Message Index
Previous page

Go to full version