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| Mortal Kombat II Buttons in MAME |
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| Skadar:
Wow! Thanks a lot for the great information. I'll see if I can use your suggestions to make this work. |
| Skadar:
Argh! It just doesn't seem to work. :( I'm doing two reassignments here: 1) Switching Button 5 and Button 6. This works perfectly. 2) Then I want to assign Button 5 to the same key as Button 2 (which is "H"). This DOES NOT work. When I do this, whether through the Tab menu or by editing the mk2.cfg file directly, this is what happens... 1) Button 5 keeps doing the "quick block" that I mentioned in my first post... 2) Button 6 becomes disabled. Any thoughts? |
| 2PacMan:
For the record, i'm having the exact same problem...i wanted buttons 2 and 5 for block also, and have tried many times to re-map them and it doesn't work. It will only let you have one of the buttons be block, and then button5 defaults to a kick, and vice versa. I finally just gave up and kept it that way. |
| Lilwolf:
very very easy... you can have as many buttons as you want for each. Do this... Assume that button 5 is the good block and button 6 is the quick block. Then, assume ASD, ZXC keys are the buttons on your control panel... And you want both S and X to be block. in mame setup. goto button 5 and select it. Then hit S. Then select it again and pres X. It will now say Button 5 - S or X Now either one will trigger the button 5. Both are now the 'good' blocks and nothing is hooked to the quick block. Other notes. If you assign a key 2 times in a row to a button, you get not that key. So you can have a button be a 'shift' key. Let say Q be your shift. Then you can have the UI select up be 'UP' and 'Q' and the player 1 up be 'UP' not 'Q'. So when you have the Q button pressed it wont touch the player 1 setting but WILL do the UI. GREAT for setting up a hidden switch for configurating buttons in mame when you don't want to use extra buttons for it. |
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