Main > Main Forum
The case for two spinners?
<< < (7/9) > >>
ahofle:

--- Quote from: RayB on October 17, 2005, 03:32:14 pm ---
--- Quote from: Bursk on October 17, 2005, 02:54:15 pm ---How do you mean?
--- End quote ---

--- End quote ---
RayB:
AH docking! I forgot about that!
Kremmit:
I'm pretty sure they designed it such that docked play gives an advantage.
Fuzzguitar:
Hi again people,

I know I've said this before but I've been out of emulation/mame cabs for all of this year (going overseas, looking for new jobs, new hobbies etc etc) and only now I'm looking at starting my cabinet mentioned above.

I am not simply bumping - because this thread served it's purpose (in fact reading back over it was a great refresher course) though I am keen to know how people went with hooking up 2 spinners?

J.P and others? I'd love to hear anyone's experiences!

Also, I've had all my parts stored away for almost a year. I have not had time to research but I think there has been some changes to Tornado spinners since I've been here.

Weren't new boards issued for them (right after I purchased two probably!)?

Is the method discussed above (ie. mapping mice axis with mame analog+) still the way to go with dual spinner setups?

Basically, if there have been any changes over the last year or so I'd love for someone here to bring me up to speed.

Right now I just got the opportunity to go to where my cabs are stored to and work on them and I'm short of time.

Thanks in advance!
MaximRecoil:
I'd do it just for Pong. Now the real Pong machine used pot-based "paddles" rather than optical spinners I believe, but I don't see why spinners wouldn't work about as well. WolfMAME still includes Pong by default, but I don't have a MAME cabinet so I have no idea if it works with spinners or not.
Navigation
Message Index
Next page
Previous page

Go to full version