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The case for two spinners?
RayB:
--- Quote from: Bursk on October 17, 2005, 11:48:05 am ---EDIT: Oh, and I was wondering what everyone thinks of Blasteroids.
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Bursk:
Sounds pretty good. Yay for you, RayB!
RayB:
Oh PS: I'd say the only flaw would be that they allow you to switch between the 3 ships as you're playing. That makes for some really confusing strategy. Might have been better to force the player to commit to their one choice.
Bursk:
How do you mean? Like, you don't know whether you're coming or going with the type of ship you're using?
I've made a start on a list of 2P Sim dial games:
Arkanoid Returns 1 button
Bad Lands 2 buttons
Blasteroids 3 buttons
Championship Sprint 0 buttons You have to assign a button to P1/P2 Pedal 1 Dec, so it really needs 1 button
Danny Sullivan's Indy Heat 1 button The single button is used for nitro, but you'll also have to assign a button to P1/P2 Pedal 1 Dec, so it really needs 2 buttons
Ironman Ivan Stewart's Super Off-Road 1 button The single button is used for nitro, but you'll also have to assign a button to P1/P2 Pedal 1 Dec, so it really needs 2 buttons
Ironman Stewart's Super Off-Road Track Pack 1 button As above
Off the Wall 1 button It seems that the 2 and 3 player start buttons are incorrectly asigned in MAME (tested in v101), so you need to manually change 2 Players Start to button 3 and 3 Players Start to button 2, or you won't be able to start a 2 player game.
Pong 0 buttons
Puzz Loop 1 button Need to go into Service Mode to delect dial control (default is joystick)
Super Sprint 0 buttons You have to assign a button to P1/P2 Pedal 1 Dec, so it really needs 1 button
Warlords 1 button
I'm basing this on screenshots of the control panels and playing the games myself. MAWS seems to be totally inaccurate on some games.
RayB:
--- Quote from: Bursk on October 17, 2005, 02:54:15 pm ---How do you mean?
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