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The case for two spinners?

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RayB:


--- Quote from: Bursk on October 17, 2005, 11:48:05 am ---EDIT: Oh, and I was wondering what everyone thinks of Blasteroids.
--- End quote ---


Bursk:

Sounds pretty good.  Yay for you, RayB!

RayB:

Oh PS: I'd say the only flaw would be that they allow you to switch between the 3 ships as you're playing. That makes for some really confusing strategy. Might have been better to force the player to commit to their one choice.


Bursk:

How do you mean?  Like, you don't know whether you're coming or going with the type of ship you're using?

I've made a start on a list of 2P Sim dial games:

Arkanoid Returns   1 button

Bad Lands   2 buttons

Blasteroids   3 buttons

Championship Sprint   0 buttons   You have to assign a button to P1/P2 Pedal 1 Dec, so it really needs 1 button

Danny Sullivan's Indy Heat   1 button   The single button is used for nitro, but you'll also have to assign a button to P1/P2 Pedal 1 Dec, so it really needs 2 buttons

Ironman Ivan Stewart's Super Off-Road   1 button   The single button is used for nitro, but you'll also have to assign a button to P1/P2 Pedal 1 Dec, so it really needs 2 buttons

Ironman Stewart's Super Off-Road Track Pack   1 button   As above

Off the Wall   1 button   It seems that the 2 and 3 player start buttons are incorrectly asigned in MAME (tested in v101), so you need to manually change 2 Players Start to button 3 and 3 Players Start to button 2, or you won't be able to start a 2 player game.

Pong   0 buttons

Puzz Loop   1 button   Need to go into Service Mode to delect dial control (default is joystick)

Super Sprint   0 buttons   You have to assign a button to P1/P2 Pedal 1 Dec, so it really needs 1 button

Warlords   1 button   

I'm basing this on screenshots of the control panels and playing the games myself.  MAWS seems to be totally inaccurate on some games.

RayB:


--- Quote from: Bursk on October 17, 2005, 02:54:15 pm ---How do you mean?
--- End quote ---


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