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| How many push buttons? |
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| Minwah:
--- Quote from: Mark70 on October 04, 2005, 08:43:20 am ---Don't you need enter in the tab menus? I guess if you get them all set up with the keyboard, you won't need an enter button on the cp. --- End quote --- No, just remap UI_SELECT in MAME. I use my P1 Start buttin for enter in the tab menus. |
| stratjakt:
500000 buttons and 14 trackballs and 8 spinners and 6 4-way joysticks and 12 8 way joysticks and a tron stick and a yoke and a steering wheel and a spittoon. This is the only way to get the authentic arcade experience. Do whatever you want.. You can always drill another hole. |
| Avery:
For old school stuff I'd say 4 per player in a stargate (right hand) layout with what would be the smart bomb or inviso button placed close enough to the joystick that you can use the left button set's as reverse. Can you tell where a lot of my quarters went? |
| KungFuJoe:
Unless space is a serious issue, I would definitely go with 6 for players 1 and 2. The extra cost is almost nothing, would require little extra work, and the extra space needed is also negligable. Do it...just in case you run across that one game you want to play and it needs 5 or 6 buttons. |
| RTSDaddy2:
I just reread my original post and realized it made no sense in that you could build another cab or control panel and do the same thing. Kudos, Kung Fu - you took the words right out of my mouth though...that's what I MEANT to say! RTSDaddy2 |
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