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| Dave Wave:
I am trying to come up with a layout for my control panel. I have seen plenty of units with up to six push buttons per joystick. I am interested mostly in old school games....so is there any need for more than three? How many are in your game? -Dave |
| Skadar:
Many people also run SNES emulators which is very easy to do with excellent results. You'd want a minimum of 6 buttons per joystick if you were going to do this. Also, a popular game whether via MAME or SNES emulators is Street Fighter II. Once again, you'll need 6 per stick. |
| RTSDaddy2:
I'll weigh in here... I agree, 6 buttons is a pretty fair number to expect per stick. For just old school games (Pac Man, etc.), I can't think of any that would require more than 3, but like the guy said, 6 is a good number for other emulators you may decide to use at other times. I also see Dave's concern though, in that one can get so wrapped up in trying to have a button for every conceivable manuever that it becomes overkill and the CP looks "busy." The hard part is deciding if you're going to leave it old school, or expand. If you're expanding later, go with six...better to have unused buttons on the CP than have it all set up and have to try and drill new holes while avoiding existing wires, etc. |
| missioncontrol:
3 is a good number for oldschool games. that's what I'm going with. gives me the option of building another cabinet so I can play games that require more than 3 buttons ;D |
| starnix17:
If your playing older arcade games you can get away with 3 buttons and a 4 way joystick. However, for more recent games your gonna want an 8 way joystick and 6 buttons. |
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