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Powerstrip writeup

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Silver:

Yes I appreciate that - its probably because running it at any stock 4:3 resolution with streching makes things look fine (I think?)... Its only when you use resolutions with differntly shaped pixels (eg by doubling the horizontal pixel count) that it applies....

[MaD]:

392 * 240 @ 62Hz (~15,7kHz) working in Windows XP SP2 with ATI Radeon 8500 64MB and Catalist 5.10 driver...





--- Code: ---PowerStrip timing parameters:
392x240=392,8,40,48,240,1,3,13,7776,7

Generic timing details for 392x240:
HFP=8 HSW=40 HBP=48 kHz=16 VFP=1 VSW=3 VBP=13 Hz=62

VESA detailed timing details:
PClk=7776,00 H.Active=392 H.Blank=96 H.Offset=-8 HSW=40 V.Active=240 V.Blank=17 V.Offset=1 VSW=3

Linux modeline parameters:
"392x240" 7,776 392 400 440 488 240 241 244 257 -hsync -vsync
--- End code ---

MAME 384*224 Game without stretch

[MaD]:

I have obtained to image to 321 * 240 @ 60Hz Non Interlaced (~15,7kHz) with a Radeon 8500 64MB + PowerStrip + Windows XP SP2...


Modeline 321 * 240 @ 60Hz Non Interlaced (~15,7kHz)...



Important: After adding the resolution 321 * 240 and restart the PC, when Windows XP starts again it is necessary to close PowerStrip or the image won

Silver:


--- Quote from: [MaD] on March 24, 2006, 09:44:04 pm ---I have obtained to image to 321 * 240 @ 60Hz NOR (~15,7kHz) with a Radeon 8500 64MB + PowerStrip + Windows XP SP2...

--- End quote ---

Hmm I can't get anywhere near that on my Radeon 9500, xp sp2....


--- Quote ---Important: After adding way 321 * 240 and restart the PC, when starting is due again to close the PowerStrip or it was not image.

--- End quote ---

This sounds quite important, but does not make sense to me through your translation. You seem to suggest you need to close powerstrip to get it to display, which does not make much sense to me.....

[MaD]:

Important: After adding the resolution 321 * 240 and restart the PC, when Windows XP starts again it is necessary to close PowerStrip or the image won

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