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| ACT_Labs PC USB, 2 Player Help! |
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| bmame:
I have tried everything I could find to get true two player to work with my new ACT-Labs USB guns (PC version, not TV). I tried Analog Mame+, CPN Mouse Driver, Advanced Mame. No go. Searching around the web yielded vague recommendations. Does anyone have two USB PC guns working in true-two player mode and how is this done? By true two player, I mean the second player firing independently of player one (not sharing the same cursor). Thanks! Barry |
| Lilwolf:
1st, don't grab the latest analog+ mame. It doesn't have the dual mouse code in it. Read and you will see the one where he says that it doesn't have the 'core' changes yet. These changes are the ones that allow for multiple mice. 2nd. Get it working with dual usb mice first. Just to make sure it has nothing to do with the actual gun. 3rd. Calibrate to your screen resolution, and force mame to NOT change resolution or bits per pixel. And use hwstretching or d3d. Then the calibration of the gun is the same in game. This is really useful for at least the games in analog+ mame you want to run. Then by this point, you should be able to do whatever you want. But remember you do have to recalibrate between each screen resolution or bpp change. So you may want to force these for all gun games. Really does help. |
| Smog:
Advance is the way. I looked in the code some weeks ag |
| bmame:
I downloaded Analog Mame 0.83. Used: -multiplemice -lightgun as the switches (I saw this listed on the Analog Mame Site FAQ). It almost worked! Gun one can independently target and fire; Gun 2 can independently target, but the fire function doesn't work! Any thoughts? I've tried various combination of the gun switches (lightgun1a, dual, etc..), but nothing came as close to working as the -multiplemice option. Thanks! |
| Lilwolf:
did you get it working with two usb mice? make sure you don't pause the game when your setting the buttons. I can't think of anything else... and I don't have it setup so I can't post working ini file. |
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