| Main > Software Forum |
| MotionCade (motion detection software) + SOUND PACK |
| << < (3/5) > >> |
| effdubya:
take samples people! i think if we can get a good collection of awesome sounds that would be great with about say 10(minimum) for each event so there's plenty of variety and then a sound pack could be put together and it'd be awesome...hehe. has anybody had any other hickups whilst running the program? anybody actually tried with a motion sensor? any runtime errors? |
| SaiNRuB:
This is wicked, really cool man! So how much do motion sensors cost and and which type do I need? For Video Game realted Movie Sounds I would love to have these. TRON - When the MCP describes what to do with FLYNN, "I want him in the Games until he dies playing." WARGAMES - The classic phrase" Want to play a game?" NIGHTMARES: The Bishop of Battle - "Greetings earthling, I am the Bishop Of Battle, master of all I survey." A member by the name of Eavii has made this one a reality, please look at this thread. --> BISHOP OF BATTLE DEMO And finally the Last Starfighter - "Greetings, Starfighter. You have been recruited by the Star League to defend the frontier against Xur and the Ko-Dan armada." Actual game sounds are to many to list but im sure everyones tastes will differ greatly on those. Good going effdubya, cant wait to play with this and see how it performs. :) |
| RetroBorg:
--- Quote from: effdubya on September 20, 2005, 02:06:07 am ---take samples people! i think if we can get a good collection of awesome sounds that would be great with about say 10(minimum) for each event so there's plenty of variety and then a sound pack could be put together and it'd be awesome...hehe. has anybody had any other hickups whilst running the program? anybody actually tried with a motion sensor? any runtime errors? --- End quote --- I haven't got a motion sensor yet but I'll definately be getting one as soon as I get a chance. So far no hiccups. As far as a sound pack goes good idea, are you going to put one together? If so, do you want people to send you sound files? |
| effdubya:
--- Quote from: RetroBorg on September 20, 2005, 06:42:48 am ---If so, do you want people to send you sound files? --- End quote --- yes and yes just attach anything you want included and if i think it sounds cool enuff ill add it into the pack :P starfighter+wargames+tron sounds listed by SaiNRuB i have already ;) went through movies tonight tomorrow i'll start sifting through game sounds and maybe do some ingame recordings |
| Level42:
A motion detector shouldn't be very expensive anymore. Don't know about the US, but here in Europe you can get intruder alarm detectors in every DIY-store for very low prices. Most cheap detectors use Passive Infra Red. These pick up the infra red light from a body that moves. Normaly, you'd have to actualy walk a step or two to trigger these things. Waving your hand shouldn't trigger it. PIR's are most sensetive for movement across (sideways) the detector. These detectors idealy should be located near the top of your cab. What is a bit sad is that those detectors are usualy white and also the lens or lens-protector will be white. You can paint the housing, but not the lens protector. Alternatively, use an UltraSonic detector. These can be placed lower. They are most sensitive for movement to and from the detector. However, these are much more uncommon. They were used a lot in car alarms. The beaty of us-detectors is that you could place it inside your cab, and drill very small holes for the transmitter and receiver. This would make it virtualy invisible. There are also DIY-electronics kit US detectors. Whatever detector your get, be sure it has a common (C) and Normaly Open (NO) contact. Usualy in burgler alarms, normaly closed contacts are used for security reasons, but we don't need that, we want to simulate a key press (closing contact). I am currently busy painting my home walls (got to keep the wife happy ;) )but will experiement with some detectors asap. |
| Navigation |
| Message Index |
| Next page |
| Previous page |