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Cabinet is too big!

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Pik4chu:


--- Quote from: digitalpackrat on September 09, 2005, 02:41:14 pm ---
--- Quote from: Stingray on September 09, 2005, 10:58:19 am ---
--- Quote from: daywane on September 08, 2005, 03:55:04 pm ---just for info.
lock nuts are lock nuts only the first time you use em.
once you remove them they are just plain old nuts .
not knocking them.... In the navy we had to toss them once we removed em of a jet engine.

--- End quote ---

That's not entirely true. They're still a lot tighter than regular nuts, but they do lose a lot of their locking ability once removed. Having said that, I'm sure that replacing them on a jet engine is a very good idea. :)

-S

--- End quote ---

I have not had to take my cab apart yet since i'm still in the process of building it so i have not had experience with them loosing their grip.
--- End quote ---


Stingray:

Honestly, none of my machines have lock nuts on them anywhere, and I've never had a problem with controls coming loose. Lock nuts are great when they're needed (jet engines for example), but they're a real PITA otherwise.

-S

NoOne=NBA=:

Just a regular flat-washer/lock-washer combo should be more than secure enough to hold two halves of an arcade machine together.
There's no torque/vibration involved to work them loose.
If you were really concerned about it, you could check them prior to moving it.

I'm holding the CP in place on my Crazy Climber with two bolts, screwed up from the bottom into T-nuts.
I'm guessing Crazy Climber has got to be one of the hardest CP's to hold in place, due to the constant torquing of the two sticks moving opposite each other.
The factory CP had carriage bolts, with lock-washers, and regular nuts on them.

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