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David Foley - Ultracade - Pinball controller
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KevSteele:

--- Quote from: Xiaou2 on September 06, 2005, 02:48:44 am ---
 I stopped playing New arcade games when they got crappy looking 3d graphics and the gameplay was way too easy.

 I liked a race game like
--- End quote ---
Minwah:

--- Quote from: KevSteele on September 06, 2005, 08:27:39 am ---I've always wondered about the lack of damage in racing games, and just recently read that the reason is licensing, of all things! It seems car makers license their cars to be included in games, under the condition that the car never get damaged.

Basically, these days if you want to include realistic damage modeling, it seems you need to have 'generic' cars...

--- End quote ---

Yeah this is true.  Project Gotham 2 (maybe the first one too) is an example of a game with real cars and damage...
Crazy Cooter:

--- Quote from: Ahigh on September 04, 2005, 10:45:11 pm ---I was very happy to ignore it all and enjoy my day-to-day keeping my callouses built up from the home-brewed force-feedback steering wheel and 6 channel audio while linking with the entire team on an 8-way race every day.
...
If I was just a technical person, and not a coin-op enthusiast, I never would have left the consumer market for coin-op in the first place.

--- End quote ---

*drools*
The world needs some better race games... especially linked.
ChadTower:

Aaron, don't let the naysayers drive you out of here.  I'm very excited about the potential of what you guys are building.  Tell us more about it, please.
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