| Main > Main Forum |
| Another unique idea (?) Motion detection for your cab ? |
| << < (5/7) > >> |
| Voodooray:
How about three sensors verticly either side of you, left punch, right kick that sort of thing. Place each detector inside a small box so that it only goes off when you wave your hand or foot infront of the sensor. That could be interesting for fighting games, maybe something like a DDR pad for movement as well. Just a thought, though probably not a very good one. Voodoo Ray :) 88 Acid Revival, Safe! :) |
| Level42:
Haha, I really like how this seems to catch on :) The game play idea is a nice thought but intruder motion detectors are basicaly designed to detect a more or less full size human being moving at least something like half a meter or something like that. I remember, whenever I would test motion detectors at customers, they were waving their hands in the hope and expectation to trigger it. They were amazed it didn't work. These things want to see at least something dog size moving... ;) (YES i'm giving handy tips to burglars here HAHA)....nothing they don't know already. And even if it WOULD work for just a hand, those things are too damn slow to be able to play a game. You'd receive 5 blows from your oponent in the time it resets from alarm to no-alarm situation....so a camera thing like that thing on the PS2 would be better for something like that.... |
| effdubya:
started work, a lil' rusty on my programming but is coming along okay. here's a teaser of what i have so far ;D splash screen comes up when returning from an idle period sound options will be added to: 1-play sound once gone idle 2-play sound when returning from idle 3-play sound after returning from idle and not pressing enter [or selectable key] which would indicate the user hasn't chosen a game yet but is at the machine then you can choose the length of intervals before something is said while at the machine and which wav to play (e.g. increasingly angry as time passes by) 4-attract mode....say random things when motion is not detected will add launch parameters too launch into systray variables are loaded from txt files stored in the same dir as the program anything i've missed that you want in it tell me :) depending on how much school work i have should have a testable version maybe done by the weekend? not sure but this is way more fun to work on than homerwork :P |
| agfisher:
Damn quick work! :D Work just doesn't give me the time to work on this at all so far but if you give me a job, I'll make some time. How are you figuring the Hardware to Software bridge will happen? Parallel, Serial, USB? Adam |
| effdubya:
that I have no idea at the moment lol this is all based off keypresses so if motion detetctors are hooked up to j-pac/i-pac/keyboard hack or whatever and send a keystroke then the program will take it from there. i can simulate movement by spamming a key, but right now i dont have much money to throw around and cant grab a motion detector for myself. o wellz. off to school >:( |
| Navigation |
| Message Index |
| Next page |
| Previous page |