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Using Spinner for Non-Spinner Games
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toolaa:
I know this is going to sound a bit Non-Purist.

I remember playing front line which had some sort of dial to control the firing direction.
toolaa:
Any ideas here...

I have the Oscar V2 with the pushdown option.  Is there any way to or MAME version which would duplicate the directional control of the 8 way dial with the optical 360 spinner?

Any help would be appreciated.
AlanS17:
I've always thought Gyruss would be more fun with a spinner, too. However, there's no option in any version of MAME I'm aware of. You could make your own build, but I'm not going to lie and say it's super simple.
Xiaou2:

 while you might think Gyrus would be great with a spinner that uses a translator
from spinner to 8way.. you miss the point.

 Gyruss, like other non spinner games have 'one speed'.   No matter how fast you spin your spinner  - the ship will always move the same slow speed.

 Even If mame were to be able to be patched.. it would make no difference.
The problem is with the actual game code itself.   Youd have to reprogram the
entire game for it to work as you want it to work.

 And if you did that.. it would be like tempest with different graphics and sounds.  The problem would then be impropper game ballance.   With being able to move so fast - the other ships wouldnt stand a chance at hitting you.
 
toolaa:

--- Quote from: Xiaou2 on August 07, 2005, 05:48:55 am ---
 Gyruss, like other non spinner games have 'one speed'.
--- End quote ---
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