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Making dual-joysticks / "twinsticks".. ?
ultramagnus:
--- Quote from: o-o on August 06, 2005, 03:42:11 am ---
ultramagnus,
Im wondering what games have you found that you want that many analog axises for that cant be controlled fully now?
--- End quote ---
mainly mech games such as mech warrior
although, was considering having only 4 normal axis and 2 more digital ones
versapak:
I will never understand the desire to make an arcade control that has the analog twinstick function of the console gamepads. The games that use em are just NOT very good arcade games, and it just seems more logical to me to just use the gamepad.
Now I am sure there are some exceptions, like maybe the newer sports games, that offer up special controls to the right stick, but generally speaking it just seems like it would be a lot of extra hassle, with no real benefit.
Oh well...
Tis a build-your-own site, and not a build-what-Versapak-likes site, so good luck on the efforts all the same. :)
I'd actually like to here from people that have done this, or people who have purchased that ultra expensive quasimoto doohickey. I am curious how much that functionality really gets used.
o-o:
--- Quote ---That is possible, but I'm not sure of all the hoops necessary.
>retain original function as single flightstick
This may require separate encoders to pull off.
You might look at doing this in a modular manner where you are tapping the actual signals themselves from inside the stick (pot position, button presses), and then can switch encoders depending on what you need to do with those signals.
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I was thinking just have the second flightstick controller just leach off the first one like that (using the first one as a sort of controller module box, connecting some of the second sticks buttons to the first sticks contacts.. and of the contacts _used_ on the first stick, sever the traces and connect its contacts to a switch, to be swapped between with the second sticks incoming wires, for the ones that would be needed with [just the analog?]).
It would basically be just wire swapping.
As far as I know those Pelican Tomahawk flightsticks do each have two analog stick controls just like a regular controller..
--- Quote ---Again, if you use the raw signals, and then encode them afterward, you should be able to run the raw signal through a D-A converter prior to hitting the encoder, and convert the signal to digital.
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I plan on using it (with an extra raw signal/contacts out cable) with to>Saturn and to>PSX/PS2 controller adapter modules, (then be able run through Dreamcast Dreamconnection adapter for use on DC also). The D-A converter/conversion could be included in the Saturn and PSX/PS2 controller module boxes, or in the flightstick(s).. (and is something I need to know more about..: how simple is it to have analog sticks send digital?)
--- Quote ---Yes and no.
You will need to diode isolate them, or any time you press button 1, it will ground out all the other buttons connected to it.
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Which is fine if theyre all for the exact same intended button/contact right? (only one of them would be pressed at a time) (grounds of all buttons are usually allready all connected/continuous arent they?)
On the other hand, Xbox/PS2 buttons being analog... I guess I dont really know how those work
o-o:
--- Quote from: ultramagnus on August 08, 2005, 11:19:23 am ---
mainly mech games such as mech warrior
although, was considering having only 4 normal axis and 2 more digital ones
--- End quote ---
How would you want the extra two axises to be available?
(from my last search, there seem to be alot of ambidextrous PC flightsticks with an additional two-way swivel function..)
An idea I just had:
If possible, configure so that holding down a button gives a stick/axis control of a new control function, same with buttons for other sets of buttons, like a sort of "Shift" key for a lot more functions/axises using one stick/controller (not as good, but..)
Or/and if more axises can be digital, and youre using it on PC (which have an entire keyboard full of controls which things can be assigned to..?) You could have more axies if theyre digital.. (and analog sticks can be converted/adapted to send digital?)
Adeptus:
I have a cheap PSX-to-USB adaptor. Without drivers, it detects as a controller with:
X & Y axis (the usual)
Z axis - analog (usually throttle?)
Z twist - analog (usually twist/rudder?)
Hat switch
14? buttons
So... you could theoretically have the second stick acting as Z-axis & Z-twist.
Not sure how you'd go about this, but thought the info might be useful and/or interesting...