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OK, I've gotta ask...
Lilwolf:
I wouldn't bother on a 1 player cab. But if you have a 2 player cab you probably want to add it. Not necessarily for yourself. But you find that you play different games when company comes over.
You will find that you will have friends come over and say "Have you ever heard of <insert obvious game here>" and you can say yes and start it. Depending on the age of the person coming over, you will get asked about fighter games often.
Mr. Bubblehead:
--- Quote from: Lilwolf on August 02, 2005, 07:39:52 am ---I wouldn't bother on a 1 player cab.
--- End quote ---
Yeah, 3 of the cabs I am building will be one player, and 2 of those will only have 2 buttons.
--- Quote from: Lilwolf on August 02, 2005, 07:39:52 am ---You will find that you will have friends come over and say "Have you ever heard of <insert obvious game here>" and you can say yes and start it. Depending on the age of the person coming over, you will get asked about fighter games often.
--- End quote ---
True...one of the reasons for the home arcade/game room (as well as the mini-golf course in the backyard) is so that my children can have a safe, enjoyable place to hang out with their friends when they get older. The "old-school classics" to them will be different for them than what they are for me.
Thurman:
The times when 6 buttons are useful for me.....
-- fighter games like Street Fighter
-- SNES games where you need buttons for ABXYLR
-- PC Games that use a keyboard so you need as many buttons as possible
Havok:
You see 7 button configurations to cover the Neo-Geo games, which use 4 buttons, and Capcom (and similar) use 6 buttons. That way you can have the same layout as the arcade versions...
AlanS17:
You need 6 buttons to play the best arcade game of all time: Killer Instinct.
*runs for cover*