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| RayB:
I'm sticking to 4 buttons. In SF2 I will just have light and strong attacks, and cut out the medium ones. As long as both players are restricted this way, the rounds should still be fairly matched. |
| Havok:
--- Quote from: RayB on August 02, 2005, 10:51:07 am ---I'm sticking to 4 buttons. In SF2 I will just have light and strong attacks, and cut out the medium ones. As long as both players are restricted this way, the rounds should still be fairly matched. --- End quote --- Or you could cheat and only give player two light\medium attacks... <rubs hands evilly, and adjusts handlebar mustache> |
| AlanS17:
I never even use my medium strength buttons, anyways - only low and high. All or nothing baby! Super Gem Fighters Mini Mix only requires 3 though, and it's all kinds of fun. Still, you would need all 6 for Killer Instinct, and I wouldn't build a full-sized cabinet that couldn't play that game. |
| NoOne=NBA=:
--- Quote from: RayB on August 02, 2005, 10:51:07 am ---I'm sticking to 4 buttons. In SF2 I will just have light and strong attacks --- End quote --- You could play with the keymapping as well, so that BOTH punch buttons, pressed together, do a med. punch, and BOTH kick buttons do a med. kick. |
| Havok:
--- Quote from: NoOne=NBA= on August 02, 2005, 03:22:59 pm --- --- Quote from: RayB on August 02, 2005, 10:51:07 am ---I'm sticking to 4 buttons. In SF2 I will just have light and strong attacks --- End quote --- You could play with the keymapping as well, so that BOTH punch buttons, pressed together, do a med. punch, and BOTH kick buttons do a med. kick. --- End quote --- Or, you could map all the commands to one button. Of course, your player will look a bit like a spaz attempting to do all the commands simultaneously... |
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