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OK, I've gotta ask...
Mr. Bubblehead:
So I've been looking around at the different projects people have done and are currently working on and I want to know, is it really necessary to have 6 fire buttons per player? What games are you playing that require that? Now keep in mind that I am new to this hobby, and realize that I am in my 30s so I grew up in the arcades when Pan-Man and Galaga were all the shizzlefodizzle...
My first completed cab has 4 buttons per player, and so far I have only played games that require 3 at the most. My current cocktail project only has 3...I have to admit that it has been handy to have an extra button to assign a control to for ease/convenience, but damn, 6??!!?
allroy1975:
I can play NHL 2kX for the PC on mine. 4 players...6 buttons come in handy.
not too many arcade games, but the fighters seemed to have 6 or 7 for player 1 & 2.
Allroy
Mr. Bubblehead:
--- Quote from: allroy1975 on August 02, 2005, 02:35:01 am ---...
not too many arcade games, but the fighters seemed to have 6 or 7 for player 1 & 2.
Allroy
--- End quote ---
You kids are insane. :D
Xiaou2:
Love the b.ross thing :)
I think one of the 1st games to use a zillion buttons was defender or stargate?
But really, try a game of Street Fighter II. Thats where the 6 button phase
really took hold.
Weak punch, med punch, heavy punch
Weak kick, med kick, heavy kick
Where as the weak ones did little damage, but you recovered faster.
And the strong ones did huge damage, but you were left open to counter
attack if you missed.
It dosnt take too long to get into. But it does take a while to learn to perform the dragon punches for instance. (special character moves that need specific combination of joystick movments + button press)
Apollo:
I was never a big SF fan but i recently finished a dedicated SF Zero 2 cab and man that game kicks ass. Then you've got to look at all the other Capcom games, Marvel Super Heros, Dark Stalkers, X-men etc. Seriously there are some great 6 button games out there.