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Matthew Fisher:

I guess Jay Smith WAS developing a handheld Vectrex at one point, but I have no idea how it was going to look.  I guess it would be a lot deeper than a game boy, though... 

I don't see how you could make a new vector game that would appeal to a mass audience.  Maybe if it were some kind of really abstract puzzle game.  I think the raster graphics are just too realistic now.  I can almost see kids saying, "WTF, the picture's all made of lines!"  Of course there are those of us who gladly pay for new games for Vectrex and would gladly pay if new PC games could be run on the ZVG.  There just aren't that many, though.  It took Zektor over three years to sell 100 ZVG's, for God's sake, and that's one of the coolest commercial products out there!  It would seem that even among those who loved these games as kids and now have a little money, most seem content to play them on a regular monitor.  I don't get it, but there it is.  Then again, I don't understand why some people like Laserdisc games, the other great "niche" of arcade collecting.  To each his own.  So, to sum up, I think it would have to be new software, and when it arrives, sign me up. 

Unsolicited game ideas:  my votes are for a 3-d color flight game or a color driving game 

ChadTower:


Now, if one was really going to break back into a more modern style game for a color vector... why would they go and make it something from a standard genre?  What fun would that be?   ;)

SirPoonga:


--- Quote from: ChadTower on July 26, 2005, 12:25:48 pm ---
Erm, how would you manage to make an LCD based vector monitor?   :laugh:

Pretty much everything you mentioned there is ultrafringe, especially those microscopically small production run items like the RE chainsaw.

As much talk as you see on the net about Steel Battalion, I have yet to ever see any of that stuff in person, and I know way more hardcore console gamers than any person should.

--- End quote ---

That's part of my point.  It would have to be really trendy in order to be commercial enough to warrant making vector monitors, and it would have to be affordable.

I didn't say LCD based vector monitor, just if it was possible to make a very small and thin one....

ChadTower:


Ah, okay, I'm working with things in the actual realm of possibility without a million dollar r+d effort.

Driving games... eh, not a good use of the technology.  Flight sims, that's half the existing arcade vector library.

Let's think about this.  What are the things that vector monitors do that rasters can't?  What do they do better?  Figure those things out, elaborate on them, and there is half your game design right there.

Matthew Fisher:

I was just throwing stuff out there!  :P  If I could come up with ideas half as original as Tempest or Major Havoc, I'd be a game designer!  Not that any game companies would make those games today.  That's really the problem, isn't it?  The only decent sized arcade around here is at least 80% gun games.  (Seems to me that most of the electromechanicals in the fifties and sixties were also gun games.  Have we come full circle?).  Until house of the dead came out, or course, they were all fighting games.  Don't forget all the indistinguishable driving games.  Speed and sharpness are really the advantages that vectors have over rasters, and still do, IMHO.  Hmm...  I'll give this some thought. 

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