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Asteroids monitor

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Matthew Fisher:
I couldn't agree more about the B/W games.  Just not the same.  My vectormame has a WG6100 and what is really missing for me are the "trails" that linger on the phosphors as an object moves.  It's really noticable in a real Asteroids and NOT noticable on a WG6100.  I'm guessing the shadow mask cuts down the intensity on a color vector, which unfortunately is unavoidable.  For me, though, it's good enough.  The only B/W game I really like is Red Baron, and it looks OK.  On the color games, though, it STILL blows away raster, no matter what the settings.  Just wait till I get the Amplifone going... 

The only way I could see a new vector game coming out now is if someone decided to add a realistic vector radar screen to a flight game, or something along those lines.  Even then, it wouldn't be the main monitor.  I think the main advantage vectors had over rasters (for a while) was that you didn't need nearly as much porcessing power to draw the screen, so the games could be faster and more frantic with more "stuff" on the screen.  Think Tempest v. Pac-Man. 

Yes, keep your eye on RGVAC and ebay.  Working B/W's (G05's or 19V2000's) seem to have dipped below $200 on a pretty consistent basis. 

ChadTower:
No way, there will be new vector games, just not mass produced.  Trust me on this.

Matthew Fisher:
Do you have a secret you're not telling?

ChadTower:

Not hardware wise, no, but I've been slowly working closer to being able to get substantive coding done on a new vector game.  One of those little side projects, you know.

SirPoonga:
If REZ from the dreamcast could be converted to vector...  Should be doable except for those few surfaces that are shaded.

Unless it becomes trendy I don't see vector games happening.  It'd have to be trendy like cell shading.  For awhile it seemed like every game that came out was cell shaded.

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