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| Phunk96:
Hello! First post and BYOAC Newbie but taking on the adventure! My question is what about using this to setup admin buttons with the IPAC4: http://www.groovygamegear.com/cgi/surfshop/shop.cgi?ud=MkhKMUo3U0VVWSUlJSUlJTExMjA3ODQ1NzYA&storeid=1&cols=1&categories=0035&&c=detail.htm&itemid=KSHZADAP I know that it is SUPPOSED to be for the keywiz, but why wouldn't it work to press the p1 button and then the button for the enter, pause, esc, etc... |
| mark shaker:
If I get what you are asking: The I-PAC 4 has a built-in "shift" feature. No additional cables are necessary. Just use the included WinIPAC software to program the I-PAC. You can select your "shift" button, and assign a second keystroke to every other button. - Mark |
| Tiger-Heli:
Won't work because the I-PAC sends shift codes on key release, not key down like the KeyWiz. You can do what you want with a resistor and capacitor (per button). See http://www.ultimarc.com/extra_shift.html and the section labelled "I-PAC STEALTH MODE" on this page http://www.mameworld.net/tigerheli/encoder/shiftkeys.htm |
| Tiger-Heli:
Bigger question is why would you need it. That circuit is designed for the KeyWiz so you can send a shifted input with a single button press. This is useful if you are using all your 32 inputs and need additional shifted inputs for coin and start. It would make sense for an I-PAC/2. Do you really have 56 action inputs and not enough remaining inputs for admin functions that you need one-press shifted admin buttons on your CP? |
| Phunk96:
Thank you for the information. It isn't that I have that many buttons, but I was just thinking of future expansion to 8 buttons per player instead of just 6. To which I could leave those inputs open. I think I am just going to use some of the extra locations for the admin buttons. I do appreciate your help though. |
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