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coin buttons leave em' or lose em'
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greywolf22:
Hey guys,

I realize that this is purely a matter of preference, but just wanted to get some feedback.  I'm currently in the process of designing a new control panel.  I have my coin door set up to accept tokens, but also have coin inputs on the panel for each player as well.  My question is, has anyone removed them and then regretted doing so? or is there a good reason to keep them?  Space isn't really an issue, and I don't mind leaving them, but just trying to get some feedback. Thanks again as always  :)
SirPoonga:
Look at the control panel on my cabinet.  Granted I put the common buttons (coin and start) on the shelf I wanted a different button for coins.  Picked up some midway cocktail start buttons.  Nice small buttons that are still rcade related :)
jcroach:

--- Quote from: SirPoonga on July 07, 2005, 05:49:13 pm ---Picked up some midway cocktail start buttons.
--- End quote ---
Minwah:
I don't have coin buttons and I don't wish I had them.  I suppose it boils down to whether you are too lazy to find a coin/token and reach for the coin slot!
mmmPeanutButter:
I didn't want external coin buttons either, so I mounted them on the inside and used the coin reject buttons to activate them.  I also put a switch to turn the "free play" on and off.

Check out this thread.
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