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Is it worth getting 2 spinners???
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KenToad:

--- Quote from: Minwah on July 01, 2005, 04:48:01 pm ---
--- Quote from: KenToad on June 28, 2005, 10:37:13 am ---I still love "Off The Wall," the Pong/Breakout clone.

--- End quote ---

I like the other (Sente's) Off the Wall, it uses a 2-way stick & spinner.  I'm not sure if it's 2 player but I think so...

--- End quote ---

I haven't even tried that game, yet.  The screenshot makes it look so complex. ;)

Cheers,
KenToad


--- Quote from: Kremmit on July 02, 2005, 12:56:35 am ---If you get two spinners, and map one to the X-axis and one to the Y-axis, you can not only play Etch-A-Sketch, but you can play trackball games and mouse your Windows Desktop with your Etch-A-Sketch controls!

--- End quote ---

Exactly what I'm looking forward to when I get my spinners built.

Cha-Ching,
KenToad
Cronos:
I have two spinners and a trak on mine... I love it! Lay them out right and it adds playibility to a lot of games besides just spinner ones. Driving games as mentioned... And I use the spinners with Happs Supers in place of rotary sticks so you have two player Ikari Warriors, Forgotten Worlds, etc. Maybe not "authentic"... But makes the damn games multi player and enjoyable!

On a side note since it was mentioned, my spinners are Tornados... I recently upgraded MAME after a long while. They still work great, I just can't get regular newer MAME to recognize them as seperate mice of course and as usual. So it has seemed to me that the official MAME build would seem to require a board swap and optipac combo to distinguish the spinners on different axis. I was just getting into looking how to do that so the link provided on board swapping to an Oscar's part came in very handy! Thanks!

Thankfully though, most the games that take advatage of a dual spinner or mouse are emulated nicely in my older Analog+ build... Plus the switchable mice feature allows you to basically turn off (As well as on) other mice... So if you or a buddy accidentally touch one of the other mice or spinners, it's not going to tweak your game because everything is acting as the system mouse. So I still use that build for most games especially those analog ones. Using an alt emu option in a frontend to make things a little easier.

Now getting curent build dual lightgun support with PC ActLabs guns? We're prolly gonna have to wait for Robin to quit enjoying life and come back to the sk3n3! Of course someone PLEASE enlighten me if there is a current work around for version .97 and beyond! lol!
krick:

--- Quote from: Cronos on July 02, 2005, 05:05:34 pm ---On a side note since it was mentioned, my spinners are Tornados... I recently upgraded MAME after a long while. They still work great, I just can't get regular newer MAME to recognize them as seperate mice of course and as usual. So it has seemed to me that the official MAME build would seem to require a board swap and optipac combo to distinguish the spinners on different axis.

--- End quote ---

What operating system are you using?

The current MAME build can only dual mice in windows 98 and DOS.
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