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Need coments on CPO layout on a bartop.
Stobe:
Ok, after switching from Illustrator to Flash (much more comfortable in Flash), I have a newly revised CP button layout for your review. Keep in mind, this is just a quick mock-up, no fancy artwork or anything yet.
I'm thinking about a simple 1-player/2 stick/6 button setup. The 4 buttons shown at the top are:
Coin , 1P Start , 2P Start , Pause
The 2P start is there to even the design out, and also in case I decide to hook up a gamepad for a second player. I will probably map other admin buttons to shift keys (esc, tab, etc.)
Let me know what you think. Am I missing anything (besides a spinner, trackball, 4-way, lol).
Thanks for looking,
Stobe
AlanS17:
I would question the curve. It's usually used in a continuous cruve, not one that comes back down. I've seen your method used before, but I would think playing on it would feel a little wierd. I see why you did it. I just think straight buttons would be more comfortable after you get to using it.
Plus the layout is for fighting games, and fighting games aren't as much fun without another person to play against. If you were to have a fighting layout, I'd recommend finding a way to have 2 of them (even if that means reducing the number of buttons per player).