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| GunCon2 Screen Flashing !!! |
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| ZeroPoint:
You don |
| Smog:
--- Quote ---You don --- End quote --- |
| ZeroPoint:
Please read my analogy again and again and again until you understand it. And YES, the light gun receives light from more than just the "pixel" the electron beam draws. I will post a oscilloscope readout later if needed. The analogy written earlier is to explain how the hardware reacts to the incoming light and what factors that determine how hard it is to get a good readout. I don |
| Smog:
I'll teel you what you will find in the oscilloscope readout if you point the gun at the screen in a fixed point and measure the current flow in the light-sensor of a light-gun. In an Ideal gun you will see a fixed frequency (50 Hz) signal with one peak in it. The top of the peak corresponds to the instant the elctron beam draws the one pixel in front of the gun. In reality, depending on the gun's quality, you will find a larger peak (that takes in account when the beam is in horizontal proximity of the pixel we are talking about) and other less high peaks at 15,75 Khz of distance from the higher one. Those other peaks occurs (always depending from the gun's sensitivity) because of the beam passing on a few rows before or after the pixel you are aiming too. This is what comes from the foto-diode. The electronics in the gun filters this signal and takes it nearer as possible to the ideal solution I described above. One peak that identifies one pixel. We can discuss as long as you want about how much is needed or not the screen flash but a lightgun detects light coming from one pixel or a very little zone around it. This is the truth. |
| Tiger-Heli:
I'm not going to jump into the technical side of the fray. Please just make the hardware with the option to flash the screen light gray (or maybe deep purple, bright blue) instead of blinding white, and include some option so the flash can be enabled/disabled (preferably through software) on a per-game basis. |
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