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| Problems with Space Wars and MAME32p |
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| ski-man:
I've searched the forums and couldn't find anything like my issue, so I'm posting this topic: Whenever I've tried to launch Space Wars in the past with versions of MAME32 (or MAME32p); both on my cab, or on different pc's, it would just lock-up within a second. I just figured it didn't work, and moved on to other games. However, I've seen numerous posts about people actually playing Space Wars with no issues, so I decided to investigate further, since I really like this game. After I launch Space Wars, if I hit the coin button within that first second, the lock-up is avoided and the game starts. However, about another second or two after that the ships stop moving....sort off. I can still control the player 1 ship, but there is no gravitational pull!?!?!? When i release the thrust button, the ship simply stops! Anybody else experience this, and/or have a fix? I would greatly appreciate any assistance. Thanks! |
| mtn:
After inserting coin which buys time for two players you need to hit a number from one to nine on the numeric keypad. Your options on the keypad will be beginner, 0, 1 and 2, on these settings the ship does not coast when thrust is releasted. Intermediate setting are 2, 3 and 4, on these settings the ship coasts. Expert settings are 6, 7, 8 and 9, good luck, I forget what they do, I think ship damage. While playing, modifications can be made by hitting the numeric keyppad again. Number one = objects won't leave screen. Two = manuever beyond screen. 3=invisible sun. 4=negative gravity. 5=no gravity. Hope this works for you, this is one of my favorite arcade games from back in the day. |
| ski-man:
Awesome! I can now finally enjoying one of my all time favs; as I remebered playing it as a kid. That problem had been bugging me for sometime now, and no amount of key hitting seemed to solve things. Thanks mtn for clarifying things! Much appreciated! |
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