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| New version of Kymaera.... please! |
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| SirPeale:
--- Quote from: Katana Man on May 02, 2006, 04:40:16 pm ---Where are we at with Kymaera? Is it dead? --- End quote --- Never dead as long as source is available... of course, finding someone to work on it is a plus, too. :D |
| spence:
Any advance on this FE? The latest I can find is 2.0.2 at :- http://prdownloads.sourceforge.net/kymaera/kymaera_setup_windows_2_0_2.exe?download Or has any1 taken on the source and developed sumthin' else cool? spence |
| Buddabing:
--- Quote from: spence on September 07, 2006, 02:13:30 am ---Any advance on this FE? The latest I can find is 2.0.2 at :- http://prdownloads.sourceforge.net/kymaera/kymaera_setup_windows_2_0_2.exe?download Or has any1 taken on the source and developed sumthin' else cool? spence --- End quote --- Unfortunately, the version in your link does not include source code. I have been playing with the source code for a while now. I don't know if a new version will be released. There appears to be quite a bit missing from the source code, including the entire skinner application. The config application is also a mess. The frontend itself was ported to use the Allegro game programming library. The Allegro API, however, has changed significantly since then. Also, the movie playing code is Windows-specific. The plan is to rewrite the skinner and config app using the machine-independent wxWidgets library, and to make the frontend not dependent on Microsoft code or compilers. |
| SirPeale:
Which would be fantastic. Esp. if a DOS port can be made to function with arcade monitor modes working. |
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