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Help with Keyboard Hack

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Tiger-Heli:


--- Quote from: Gootfu on June 08, 2005, 03:48:00 pm ---Keyboard hack will work with 2 player, 4 buttons each...
any more and you will have problems.

--- End quote ---
No - see my page, you can get 2-players, 6 buttons each out of one.

--- Quote ---Encoder is the best in my opinion.

--- End quote ---
Agreed.

Gootfu:


--- Quote from: Tiger-Heli on June 08, 2005, 03:52:07 pm ---
--- Quote from: Gootfu on June 08, 2005, 03:48:00 pm ---Keyboard hack will work with 2 player, 4 buttons each...
any more and you will have problems.

--- End quote ---
No - see my page, you can get 2-players, 6 buttons each out of one.

--- Quote ---Encoder is the best in my opinion.

--- End quote ---
Agreed.

--- End quote ---
Sorry, my mistake. I forgot to include coins and start buttons.


Tiger-Heli:


--- Quote from: Gootfu on June 08, 2005, 03:53:49 pm ---Sorry, my mistake. I forgot to include coins and start buttons.

--- End quote ---
No, your coins and start buttons may cause problems (ghosting - lost inputs) but you can get a SF layout for the action buttons with no problem.

Thenasty:

That looks like an ACER keyboard encoder. I have hack those in the past. Easy to hack compare to the others ones I did, however that descricption you mentioned about 2 player having 8 buttons each, he! forget it, your wasting your time. Get yourself a real encoder and you will save plenty of time and money. Save that HACK job for your next JUKEBOX project, thats whats its good for.

Gootfu:


--- Quote from: Tiger-Heli on June 08, 2005, 03:57:58 pm ---
--- Quote from: Gootfu on June 08, 2005, 03:53:49 pm ---Sorry, my mistake. I forgot to include coins and start buttons.

--- End quote ---
No, your coins and start buttons may cause problems (ghosting - lost inputs) but you can get a SF layout for the action buttons with no problem.

--- End quote ---
Not in my case...
hacked several keyboards and as soon as I added 5 I get CASPER.

A good hack however for SFII is a digital Logitech Wingman.  Uses common ground for all inputs.

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