Main > Main Forum

GunCon2 on PC-monitor

Pages: << < (13/42) > >>

Silver:

That is how the guncon operated on the PS, yes - it just tracks without flashing.

I am unclear as to why, now it is being ported to the PC, that it is necessary to add a flash - I thought this was the whole advantage of guncons, making them perfect for simulatiing arcade light gun games based on positional joysticks (think T2 with mahcine guns - you can't play that without tracking).

I suspect that brightness is an issue from the screen. Also, games not designed for guncon type tracking will have lots of dark areas, presumably in which the guns are unable to track at all?

For me, adding the flash to the guncons defeats the purpose as they will become a less accurate (I suspect) version of the act labs.

ZeroPoint:

What Playstation2 game "tracks" while showing a pointer ?

I would like to test it !



XtraSmiley:


--- Quote from: ZeroPoint on June 16, 2005, 10:13:28 am ---What Playstation2 game "tracks" while showing a pointer ?

I would like to test it !



--- End quote ---

The Playstation one games, Point Blank 1-3 all had a calibration screen which showed the curser and tracked as you were moving the gun around.  These screens do NOT have ANY black or dark area's at all.  I think that the gun can track, but when it hits the dark area's of the games it gets lost.  T2 is a really dark game....

ZeroPoint:

As I just posted in the "GunCon2 Screen Flashing !!!" topic, "Time Crisis 2" flashes the screen and it tracks a crosshair ONLY in the calibration screen. I think every light gun games on the PS2 works like this. (I am asking this question in that topic.)

We have to test PS2 games only (GunCon2) because that it what the PC-driver is all about.

As you probably know: T2 is not a real light gun game. The gun was mounted on a analog joystick.  :)

jlml:

Too bad there wasn't a way, on pulling the trigger, to just momentarily boost the lower brightness color index values, instead of flashing the whole screen glaring bright white...

Pages: << < (13/42) > >>

Go to full version