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| Smog:
about the micro .. you're right we could just AND togheter the TX (well .. it is not TTL so it should be parted into 5v) with the Vsync and after that you could sustain the white out for 1/50 sec with an RC (or some frames more. The more you retain less syncronization problem I'll have in delaying the read of the coordinates) .... I think it can work this way ... even I don't have a lot of time in next days/weeks ... but the world was not created in one day, right ? The ideal would be merging all in one circuit : - Sync xoring - TTL to composite level adaption - White frame flashing And having a passthrough with two nice VGA connectors ... |
| Smog:
One last thing ... maybe it is to advanced for this time but it's a good idea to work on : flashing at half of the pixel clock (just one pixel each two is overwritten by white) should result in TRASPARENT-WHITE flashing that gives much better results than the ALL-WHITE flash of act-labs. |
| Lilwolf:
I always wondered why console games didn't flash as much, but yet where just as accurate. Or flashing grey. It would be very interesting if you could just flash a grid and so you can still see the background a little. Make it a bit less... extreme. |
| Silver:
Apologies if I've got the wrong end of the stick here - my eye just caught by idea of using guncon2s with a pc monitor. I thought the whole point of guncon2 guns was that they tracked all the time without flashing the screen unlike the actlabs guns. Hence they would be great for games like T2 which are based on positionaljoysticks. So could someone clarify why you are building a circuit to flash the screen with a guncon2? Or am I just sounding completely stupid (quite possible, its late for me!) |
| vibez:
They work in the same way as the actlabs guns. They can only read light areas of the screen, hence the need for a hardware flash in games like T2 which dont flash the screen. Only camera based guns will work with light & dark pixels |
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