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q*bert knocker
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SirPoonga:

--- Quote from: Avery on June 13, 2005, 05:59:59 pm ---Hey SirPoonga,

Could we persuade you to post a picture or three of your knocker?  I'd love to have one in the cab I'm working on but I'm guessing finding an original is going to be tough.

Thanks in advance.

--- End quote ---
When I start building this there will be plenty of pics.  Saint already suggested that to me a while ago :)
But if you want to know what one is I will post a small pic when I get home if I cna find my digicam.  It's in a box somewhere from the move.  I think I know where...
SirPoonga:
my only other problem then will be to trigger it.  I could use the specific build of mame that uses the keyboard led to trigger it, but I use my keyboard leds.
I played around with the qbert driver.  I was able to setup a timer so when the knock sample sound is sounded to display a 1 at command line then a 0 a half a second later.  Timing will be crucial to make it work and sound good.  I just need ot send that 1 and 0 to some device that will talk to a relay to trigger the solenoid.  That's the tough part.  I could do a simple hack to the parallel port but I'd like a more modern day solution, like a USB i/o device.
SirPoonga:
Here's the pinball solenoid.
KenToad:
I can't help you at all, SirPoonga, but, if you could get it all setup and working and box it up and send it to me for $10 shipped, that'd be just dandy. 

Thanks in advance. ;)

I love FHMC Q*Bert when he falls and curses.  The thunk would just make it super duper awesome.  I would even try to hook it up for Crazy Climber, except there should be a delay depending upon how high you are.

Cheers and good luck,
KenToad
allroy1975:
If I remember right, Q-bert was just about the only video game that ever did this. (use pinball parts) but it DID use it.  Crazy Climber therefore wouldn't know how or when to make the thunk.  You'd have to re-write the code.

Allroy
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