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Author Topic: Will a gamepad reflect the way arcade controls wor  (Read 1534 times)

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Drew

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Will a gamepad reflect the way arcade controls wor
« on: May 05, 2002, 09:59:33 pm »
I have a sidewinder gamepad and have been playing some of the fighting games from mame.

I've noticed that special move motions cause problems (i.e. when I do quarter circle forward it doesn't register, but if I do just down and then forward it will work usually, and this is very awkward) , and it has been difficult to execute them.

Is this what it will be like with arcade controls? It's realllllly annoying
« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »

u_rebelscum

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Re: Will a gamepad reflect the way arcade controls
« Reply #1 on: May 06, 2002, 02:41:46 am »
Personally, I hate gamepads.  Sore thumbs, impossible for multiple button combos, and less accurate than an arcade stick, flight yoke, or steering wheel.  Maybe I just suck at using gamepads, but I've had since the nintendo to practice.

I have much better control with an arcade stick in general.  Maybe once in a blue moon, a cheaply built arcade stick (or a broken one) sucks worse than the gamepad.  Maybe.

Don't get me wrong, though.  I have a PC gamepad, and 3 pads for my DC, and use them too.  Pads are smaller and fit in your hand.  Usually they are cheaper too.

But if money and desk space were no object, I'd replace all the gamepads I have.  Hack them maybe, maybe keep some for my friends who prefer gamepads, but not for me.

So, I think you will get better results with an arcade stick than your gamepad, but it will depend on how good a stick you buy and your personal preferences.  I don't do fighting games much, and I am a little bias against gamepads (if you couldn't tell), though.

JM2C
« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »
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