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MAMEdev is Pulling Auctions!

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Chris:


--- Quote from: Tiger-Heli on June 06, 2005, 02:47:52 pm ---I only vaguely remember the issue, but I think that's your answer.
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KenToad:


--- Quote from: Tiger-Heli on June 06, 2005, 02:27:42 pm ---
--- Quote from: Crazy Cooter on June 06, 2005, 02:21:35 pm ---Or the MAME dev's just stop working with MAME to stay out of court and avoid a 6-figure lawyers bill.
Just because emu's were determined legal once before doesn't mean that Namco/Capcom et. al. won't spend money to "revisit the issue".  Right now, 99.9% of people just play with this stuff at home.  The gaming companies don't care enough to go to court and rehash this out.  Turn it into a cash producing venture by making it easy to drop games on location and it's a whole different animal.

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Right, plus currently it's small fish - i.e. Namco isn't going to spend $35,000 in court costs to go after a BYOAC member with a cab in their basement and get a judgement that could make them file bankruptcy which doesn't make them any money.

Give them a profitable corporation that they can go after . . .

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I don't know--99.9%?  I just don't understand how you guys can argue the "easier" point.  Mame is what makes it easy.  Mame is the only part of the equation that seems difficult for individual users to pull off alone.  I couldn't do either part.  I'm mostly paraphrasing what other programmers on this board have said.   

Are there any profitable corporations involved in Mame right now?   

Remember, just pushing the envelope of this argument.  I think PatentDoc was fairly ambiguous.  He seems to be taking the "just don't rock the boat and disagree with the MameDevs" line.  Maybe he will post more later like he said.

Cheers,
KenToad

*Edit*


--- Quote from: Tiger-Heli on June 06, 2005, 02:47:52 pm ---
--- Quote from: KenToad on June 06, 2005, 02:25:58 pm ---Nintendo sued and, if I remember correctly, it came out that Tengen had used reverse engineering and were forced to stop selling games.

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I only vaguely remember the issue, but I think that's your answer. Tengen wasn't in trouble for reverse engineering, but for selling games based on the reverse engineering. MAME really isn't selling anything (although providing the same things free of charge would be the same thing, so MAME's not out of the soup).

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I'll have to check on that again.  I really thought it was the reverse, that Tengen could have sold the games if they had developed a different method, such as a proprietary system that didn't alter or destroy Nintendo's technology, of getting around Nintendo's lockout.


--- Quote from: Tiger-Heli on June 06, 2005, 02:47:52 pm ---
--- Quote from: KenToad on June 06, 2005, 02:25:58 pm ---
The scenario you refer to is very debatable as to how simple it would be to implement right now. It seems like you guys are worried about the fuse on this bomb, blowing on it when you know it will explode at any moment. I support Mame wholeheartedly, but I don't accept the argument that it is not already an underground project. No users who support the continued development of this project want it to get any bigger, because they are afraid that it can be challenged at any moment. Given that reasoning, allowing the continued development of projects relating to Mame shouldn't be lorded over by anyone, least of all the developers of Mame, since the whole project is on shaky legal ground anyway.

I support this project. It just seems like some folks are justifying both ends of the debate, i.e. certain projects and/or commercial ventures shouldn't be allowed to continue because the advancement of accurate emulation must be allowed to continue, no matter that everyone seems to agree that many of the companies who own the rights to these boards do not agree.

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I don't quite follow your logic here. If you are talking about encoders and steering wheels on E-bay, MAMEdev isn't trying to stop development of them, just not including MAME in the auction title. If you are talking about FE's with coin counters, these either violate (in a commercial setting) or serve virtually no other purpose than to make it easier to violate the license of MAME.

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In a nutshell, what right do underground developers of software, which simulates proprietary hardware that they do not own, have to tell anybody else not to use their acronym in a commercial product?  Like Chris pointed out, nobody else does this, not even Microsoft unless, like you point out, it's an established business.  When an established business of some millions of dollars of legitimate income pops up, then let's get worried about the possible dominos falling into the mame project.

Cheers,
KenToad

KenToad:


--- Quote from: Chris on June 06, 2005, 02:57:55 pm ---
--- Quote from: Tiger-Heli on June 06, 2005, 02:47:52 pm ---I only vaguely remember the issue, but I think that's your answer.  Tengen wasn't in trouble for reverse engineering, but for selling games based on the reverse engineering.  MAME really isn't selling anything (although providing the same things free of charge would be the same thing, so MAME's not out of the soup).

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The DMCA makes the reverse engineering itself illegal now.  I'm not sure how that applies to projects that started before the DMCA became law, or the work that's gone on outsde the US.

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Sorry, could you explain DMCA, please.  Also, I have to leave the argument for now.  I'll check back later.

Cheers,
KenToad

Chris:


--- Quote from: KenToad on June 06, 2005, 03:08:07 pm ---Sorry, could you explain DMCA, please.
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ChadTower:

It's funny to me.  I've been saying and posting for months that the amount of abuse of MAME, by people to make profit, as well as by people who simply do not respect MAME for what it is intended to be, has gone too far.  Every time I did I had to defend myself against multiple parties and was sent all sorts of nastygrams privately. 

This is the sort of thing I was trying to warn about.  If I were the MAME devs I'd have done it sooner, stronger, and I suspect it will be done that way before it is softened.


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