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TOKN KB16 ENCODERS

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mattp:


--- Quote from: Tiger-Heli on June 02, 2005, 07:59:11 am ---
--- Quote from: mattp on June 02, 2005, 07:38:25 am ---The previous quote was simple and fair reply to Tiger-Heli's statement.
He emphasized ECOs strong points by pointing out what the TOKN KB16 did not have.
More inputs and a program to hot swap keysets, all great features, no argument there.
The reply basically did the same, ie pointed out things that ECO lacked that would be a weighing
point when evaluating your cost and feature set.
No one is trying to piss you off here, nor are any attacks being made.

--- End quote ---
It was also highly inaccurate in implying that you have to solder with the KeyWiz ECO when in fact the IDE header version is less expensive than the KB16 and uses the same input methods.

--- Quote ---I'm simply balancing some of these quotes that have been posted so that everyone has a clear view of what's going on.

--- End quote ---
What you fail to realize is that I think everyone DOES have a clear view of what's going on.

--- Quote ---The hot plug statement refers to the fact that ECOs need run a program every time you replug the encoder which is a very valid point if you are using a PS2 keyboard. This is where the functionality of NVM comes to play. If you can not see the value in that, then I can not help you.

--- End quote ---
Not true.
--- End quote ---


NoOne=NBA=:


--- Quote from: mattp on June 02, 2005, 07:48:36 pm ---You would have to launch MAME with your
keyboard plugged in, unplug your keyboard, then plug in your encoder to
game.
--- End quote ---

Is this necessary?
I'm running MacOS and WinXP on all my current projects, but would like to know for future projects, if necessary.

If the computer sees the encoder AS a keyboard, it should launch automatically, and go right to gaming, right?
I have only had my keyboard hooked to my cab ONCE in the past 6 months, and that was to do some cleanup/renaming on my hard drive.


--- Quote ---How would you even change a key setting in this scenario?
--- End quote ---

You can navigate all the menus with a joystick, hit the "enter" button, and then hit whatever button you have that you want bound.
I haven't changed anything at the encoder end since I installed the encoder YEARS ago.
I can't even GET to my encoder without disassembling something on my cab.

Unless you have a rare app, that won't let you change the keybinds, you can change them all in the software to match your layout.

RandyT:


--- Quote from: mattp on June 02, 2005, 07:48:36 pm ---Many MAME projects resurrect old PCs and make them useful again
by running DOS or UNIX for MAME which has a lot less overhead than Windows. This poses a challenge for the ECO as DOS does not support USB.

--- End quote ---

If you insist on continuing to talk out of your keister with regards to my products, do some research or ask some questions (like I did about your supposed non-matrixed encoder and have yet to get an answer from you).

The KeyWiz Eco is PS/2 and the default codeset (i.e. ALWAYS available, even after programming) is 100% MAME compatible.  No programming necessary for DOS , Linux, whathaveyou.  There is also a DOS compatible uploads utility that can be placed in your autoexec.bat for automated code uploads under that OS.


--- Quote ---TOKN KB16's on the fly programming via the keyboard passthrough
works independent of the OS. You can be in Windows, Unix, or DOS
and still use your game console and keyboard at the same time and
reprogram buttons with a simple keypress.

--- End quote ---

Admittedly, my take on things is a little different than some, but I had a gamepad once that you had to program that way.  It was frustrating as heck because after playing a couple of games and trying to remember what I programmed to do what in each of the games I played, I got frustrated and chucked it in the corner (in fact I think it's still there). 

In any case, you won't find a commercial gaming product that uses this approach anymore, and my theory is that this is the reason.

But I could be wrong...

RandyT

KevSteele:


--- Quote from: RandyT on June 02, 2005, 08:38:52 pm ---In any case, you won't find a commercial gaming product that uses this approach anymore, and my theory is that this is the reason.

But I could be wrong...

RandyT

--- End quote ---

You mean like the "on-the-fly" key programming in the X-Arcade, or the "on-the-fly" key programming in the I-PAC? Both of these products have the ability to reprogram keys the same way that the KB16 does.

Kevin

RandyT:


--- Quote from: KevSteele on June 02, 2005, 08:45:31 pm ---
--- Quote from: RandyT on June 02, 2005, 08:38:52 pm ---In any case, you won't find a commercial gaming product that uses this approach anymore, and my theory is that this is the reason.

But I could be wrong...


--- End quote ---

You mean like the "on-the-fly" key programming in the X-Arcade, or the "on-the-fly" key programming in the I-PAC? Both of these products have the ability to reprogram keys the same way that the KB16 does.


--- End quote ---

Sorry, I was referring primarily to mainstream commercial products, like the one I mentioned.  I have a hard time putting the X-Arcade or the I-PAC or the KeyWiz in the same category.

PC game controllers use software and profiles that can be saved and loaded as desired.  The IPAC *can* be programmed from the keyboard, but it's not necessary to and certainly not preferred by most who use it.

If I'm not mistaken, the X-arcade also allows multiple profiles to be stored in the unit and allows the active one to be selected with a switch.  Similar programming method, but the functionality of the unit is quite different due to this extra profile storage capability.

RandyT

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